QuollEngine
Godot
QuollEngine | Godot | |
---|---|---|
5 | 2,747 | |
13 | 84,807 | |
- | 3.0% | |
9.0 | 10.0 | |
4 months ago | 5 days ago | |
C++ | C++ | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
QuollEngine
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How to design a material system?
If you are interested, you can check the PBR shader in my engine. I do a similar thing but with all PBR properties (even the base color/texture).
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When splitting the renderer into a frontend and a backend, who generally manages all the resources?
In this case, inside my device, I have multiple maps of data that allow me to determine what handle points to what hardware resource. Pseudocode (actual code:
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vkAcquireNextImageKHR always results in 0 after resizing / recreation
Btw, if you are interested, you can check out my Vulkan device implementation: https://github.com/GasimGasimzada/liquid-engine/tree/main/engine/rhi/vulkan/src
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How did you implement your build system?
Here is how I define my dependencies: https://github.com/GasimGasimzada/liquid-engine/blob/main/project.json
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Passes, Subpasses, Push Constants and Uniform Buffers
Btw I currently use uniform buffers to store skeleton matrices and camera view projection matrices; and push constants for model transforms. I do the calculation in the shader: https://github.com/GasimGasimzada/liquid-engine/blob/main/engine/assets/shaders/skinnedGeometry.vert
Godot
- Ask HN: Modern Day Equivalent to HyperCard?
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
What are some alternatives?
Vulkan-glTF-PBR - Physical based rendering with Vulkan using glTF 2.0 models
bevy - A refreshingly simple data-driven game engine built in Rust
BlazarEngine
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
PBR-Shaders - Standard PBR shader written in Unity Cg
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
ursina - A game engine powered by python and panda3d.
raylib - A simple and easy-to-use library to enjoy videogames programming
flame - A Flutter based game engine.