Protomod
Unity-Lua
Protomod | Unity-Lua | |
---|---|---|
1 | 1 | |
17 | 143 | |
- | 2.1% | |
2.4 | 0.0 | |
8 months ago | over 3 years ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
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Protomod
Unity-Lua
-
How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
Oxide.Rust - Rust game extension for the Oxide modding framework
Unity-game-hacking - A guide for hacking unity games
Bro-Maker - A work in progress tool for making Custom Bros in Broforce. Based on the Captain Ameribro Mod from alexneargarder.
ThunderKit - Mod Project Development Environment for Unity and Unity Games
BepInEx - Unity / XNA game patcher and plugin framework
modding-wiki - A wiki repository for Sekiro modding.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
grim_dawn_mod_merger - Tool for merging mods together for Grim Dawn
quill - Minimal UI library for unity. It provides modding capabilities via lua api.
Fragsurf-2 - Fragsurf is an actively developed standalone game based on HL2 surf and bhop movement mechanics.