Project-Lightspeed
cloud-game
Project-Lightspeed | cloud-game | |
---|---|---|
28 | 6 | |
3,588 | 2,215 | |
- | - | |
1.8 | 9.1 | |
about 1 year ago | 9 days ago | |
Rust | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Project-Lightspeed
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Looking for a program where I can livestream / share my screen in close to real time (like discord)
Depending on how you want to achieve this, you could use a combination of OBS + Restreamer or OBS + Project-Lightspeed. Another solution would be to use more specific solutions like neko
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Looking for self hosted screen sharing/streaming solution
I also used to use Project-Lightspeed, which worked great. I abandoned it because I wanted to get off of FTL based on the OBS thread above. It otherwise worked for me.
- ✨ Best of WebRTC projects in one place! Good fun!
- Looking for a self hosted rtmp restreamer
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What are ways to broadcast desktop video & audio to a broad audience like twitch?
https://github.com/GRVYDEV/Project-Lightspeed is a 'Twitch like' server that does FTL input from OBS. You can run OBS on the Ubuntu desktop and do a desktop capture. Viewers can then watch on the 'Project Lightspeed' host.
- What would be a compelling talk on WebRTC/P2P for Go developers?
- RTMP -> Server and publish via HLS/embed via iFrame
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Sub-second webRTC streaming server and player
I recommend Project-Lightspeed for this. It uses the FTL protocol (similar to the now defunct Mixer) with WebRTC for great latency. I've used it many times for streaming games, etc. and it works well.
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The proper way of Screen Sharing with Desktop audio on Discord (Without mixing desktop audio with your microphone)
Special thanks to the Ryujinx Discord for helping me test and to the Lightspeed Project (https://github.com/GRVYDEV/Project-Lightspeed)!
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N00b questions about a specific use case
jellyfin can certainly do what you are looking for, but it seems like you probably don't have enough bandwidth to reliably host the service at home, and may be overkill for your usage... you could set up project lightspeed (https://github.com/GRVYDEV/Project-Lightspeed) on a $5/month VPS and use OBS to stream video with sub 1 second latency, you can install teamspeak or mumble or something on the same VPS for voice chat.
cloud-game
- What would be a compelling talk on WebRTC/P2P for Go developers?
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How to stream semi-retro games
Have you considered CloudRetro?
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How can I roll my own cloud game server for retro?
https://github.com/giongto35/cloud-game Sounds exactly like what you are trying to do.
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Play Diablo on Browser Collaboratively
This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.
I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.
Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]).
It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.
I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).
Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4].
Just throwing some ideas for others out I guess.
[0] https://github.com/giongto35/cloud-game
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WebRTC for Low-latency Gaming on Cloud
Checkout https://github.com/giongto35/cloud-game and then the same devs latter project https://github.com/giongto35/cloud-morph. That sounds like what you want.
- CloudRetro – Multiplayer NES, Playstation and More Powered by WebRTC
What are some alternatives?
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
Pion WebRTC - Pure Go implementation of the WebRTC API
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
OBS-studio-webrtc - This is a fork of OBS-studio with generic support for webrtc. It leverages the same webrtc implementation most browsers use.
grpc-over-webrtc - gRPC over WebRTC
nginx-rtmp-module - NGINX-based Media Streaming Server
libretro-thumbnails - Thumbnails for RetroArch
Wails - Create beautiful applications using Go
mashimaro - Open Source Cloud Gaming platform with WebRTC, Wine and Kubernetes.
obs-studio - OBS Studio - Free and open source software for live streaming and screen recording
magia - magia is a toy GBA emulator written in golang.