PokemonUnity VS fungus

Compare PokemonUnity vs fungus and see what are their differences.

PokemonUnity

A LEGACY Unity project to help build Pokémon-esque RPG games. (by PokemonUnity)

fungus

An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more. (by snozbot)
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PokemonUnity fungus
5 6
1,660 1,548
1.7% 1.6%
6.6 0.0
8 months ago 12 months ago
C# C#
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PokemonUnity

Posts with mentions or reviews of PokemonUnity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

fungus

Posts with mentions or reviews of fungus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-31.

What are some alternatives?

When comparing PokemonUnity and fungus you can also consider the following projects:

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

VisualNovelVisualizer - Visual Novel Visualizer - an experiment in writing Visual Novels and visualizing its flow

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Zenject - Dependency Injection Framework for Unity3D

pkhex-bulk-egg-generator - Bulk generate eggs in PKHeX.

moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

santorini-unity-minimax - Artificial Intelligence with Minimax algorithm in Santorini board game in Unity (C#)

godot-headers - Headers for the Godot API supplied by the GDNative module.

TileMaps - Example repository for organizing generic tile maps in Unity with C#

ProceduralToolkit - Procedural generation library for Unity

PokemonDoOrDie - I need to make better life choices.

Godot-EventSystem - 🪧 An easy but powerful event system implementation for Godot Engine