PokemonUnity
fungus
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PokemonUnity | fungus | |
---|---|---|
5 | 6 | |
1,660 | 1,548 | |
1.7% | 1.6% | |
6.6 | 0.0 | |
8 months ago | 12 months ago | |
C# | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PokemonUnity
- *exits Unity after staring at scene for 5 seconds*
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How do you get out of dev hell due to lack of manpower in a voluntary based development team?
And also, you might look into using assets instead of coding all the systems yourself. With a quick search I found this project, perhaps it might be of use? https://github.com/PokemonUnity/PokemonUnity
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Emulating Pokemon 2.5D Graphics
https://github.com/PokemonUnity/PokemonUnity https://youtube.com/watch?v=XozaGOtIGys
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Help Needed! Creating a Two-Player Pokemon Experience.
if you're dead set on unity tho, this exists: https://github.com/PokemonUnity/PokemonUnity i haven't looked much into it yet, so i don't know how fully-featured it is. it seems like the developer left it very incomplete but it gets contributions from other people from time to time.
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3d battle system?
There's also PokémonUnity, but it's also very much a dead project and I don't remember if its combat system is 3D, or if only its overworld is.
fungus
- Any way to make .asset files?
- Does anyone know any software to help plan a story with multiple paths?
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Godot 4.0 will discontinue visual scripting
Visual scripting should be very high level and easy to extend by developers. I've used few inhouse tools along with stuff like Fungus and playmaker.
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What platforms can I use to make a visual novel?
Unity with a plugin called fungus( it's made for that ) Homepage: https://fungusgames.com/
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How do I start creating a 2D pixel-art dialogue visual novel game? (possibly with unity)
Remember seeing this (https://github.com/snozbot/fungus),I haven't used it though
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TIL Ink Fungus Combo
The thing about Ink is its Unity integration is rather barebones. However, Fungus has a lot of dialog UI and other hooks, ready to be used. So what if Ink could be read by Fungus...it should be possible to parse/convert Ink into Fungus-Lua. I once converted a Ren'Py story into Fungus-Lua so converting Ink to Fungus-Lua should be doable. Fortunately this is not necessary because the Ink-Fungus Gateway exists! With it, a Gateway system is used to make both systems work with each other.
What are some alternatives?
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
VisualNovelVisualizer - Visual Novel Visualizer - an experiment in writing Visual Novels and visualizing its flow
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Zenject - Dependency Injection Framework for Unity3D
pkhex-bulk-egg-generator - Bulk generate eggs in PKHeX.
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
santorini-unity-minimax - Artificial Intelligence with Minimax algorithm in Santorini board game in Unity (C#)
godot-headers - Headers for the Godot API supplied by the GDNative module.
TileMaps - Example repository for organizing generic tile maps in Unity with C#
ProceduralToolkit - Procedural generation library for Unity
PokemonDoOrDie - I need to make better life choices.
Godot-EventSystem - 🪧 An easy but powerful event system implementation for Godot Engine