PixelVision8
unity-sdk
PixelVision8 | unity-sdk | |
---|---|---|
5 | 7 | |
1,464 | 63 | |
- | - | |
0.0 | 9.2 | |
over 1 year ago | 11 days ago | |
C# | C# | |
Microsoft Public License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PixelVision8
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Getting Started with Pixel Vision 8
Sprites in Power Vision 8 are all 8x8 pixels in size, when your game starts up the file "sprites.png" is loaded and chopped up in to 8x8 images. Each of these images is then loaded into the memory of the sprite chip until it runs out of space. Each sprite is given an index number at load time (starting from 0) and you can use that index to fetch a particular sprite.
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The Dark Side of Supporting an Open-Source Project
We don't talk enough about how much it "costs" to work on large open-source projects by yourself. I summed up my experiences building Pixel Vision 8 for the past 6 years in "The Dark Side of Supporting an Open-Source Project" on u/hashnode - https://jessefreeman.hashnode.dev/the-dark-side-of-supporting-an-open-source-project
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I Made A Game In 72 Hours That Uses GitHub Issues To Crowd Source Maps
Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.
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Open Sourcing My Tools For Generating Tutorials From Source Code
I have been working on my game engine, Pixel Vision 8, for the better part of 6 years now. One of the challenges of working on any sizeable open source project is writing all the documentation and tutorials. I've always been fascinated with designing automated build systems, and it occurred to me that I could create a tool to help me streamline this entire process. The idea was straightforward, could I analyze a code file and break it down into individual steps?
- Pico-8 – Fantasy Console
unity-sdk
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Some user tracks from Turbo Sliders Unlimited online sessions. The game is coming to Early Access in about two weeks so it is good to have the beta community making tracks already. Feel free to ask anything about the editor or sharing tech!
Cool, thanks for sharing! If you're ever looking for a cross-platform solution for level editors / UGC you should check out LootLocker which works similarly to Steamworks but can be connected to by any platform.
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Framework recommondation for highscore list, game cloud saving and push notifications
although there is no official plugin or sdk for godot, I believe you can make use of their rest api and lootlocker sounds like something that covers all of your needs and should your game grow, more. https://www.lootlocker.io
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This is an alpha build of my first game, called Boatload
You should definitely consider it - it's a big retention mechanic that can be implemented in less than an hour. Consider using a cross-platform leaderboard like LootLocker
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Best Saving System For Multiplayer Survival?
Look into LootLocker, they should have all the features that you need: Lootlocker
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How do you handle IAPs in non-Mobile games that aren't yet on Steam?
Hey, i haven't tried it myself, but i found this a couple months back. Worth having a look at! https://www.lootlocker.io/
- How would you go about implementing a leaderboard?
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We're from LootLocker, a game backend made specifically for indies!
We have a Unity SDK which you can download from our GitHub repository
What are some alternatives?
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
godot-local-notification - Godot module for local notifications (android and iOS)
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
GodotFirebase - Implementations of Firebase for Godot using GDScript
wasm4 - Build retro games using WebAssembly for a fantasy console.
quickstart-android - Firebase Quickstart Samples for Android
fantasy - A curated list of available fantasy consoles/computers.
Solana.Unity-SDK - Open-Source Unity-Solana SDK with Full RPC coverage, NFT support and more
penumbra - 2D lighting with soft shadows for MonoGame
godot-facebook - Facebook module for Godot Game Engine (android and iOS)
TABSAT - They Are Billions Save Automation Tool
PGSGP - Play Games Services plugin for Godot Game Engine - Android