GB
Game Boy Assembly Programming (by PeterLemon)
dmg-acid2
đ The Acid2 test, now for the original Game Boy! đ (by mattcurrie)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GB
Posts with mentions or reviews of GB.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
dmg-acid2
Posts with mentions or reviews of dmg-acid2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-22.
- Dmg-acid2: The Acid2 test, now for the original Game Boy
- Getting weird desync on Super Mario Land (GB) between the attract mode and real gameplay. Any ideas?
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What is the "window internal line counter?"
My Game Boy emulator has almost passed dmg-acid2, except that it has the "Eye displayed instead of right chin" failure mode. The README says that this signals an issue with the "window internal line counter," but I don't see where that's documented. Can someone enlighten me?
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I've made a Game Boy emulator using Rust and WebAssembly đŽđšī¸
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
- [GameBoy] Problem with CD instruction.
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What are good systems to emulate for learning purposes?
For everything beyond opcodes, and especially graphics, the pandocs go over almost everything you need. For testing graphics, you can use the dmg-acid2 test roms which have tests for most of the common graphics errors.
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DMG-01 GameBoy emulator with debugger written in C++ using Win32 and SDL2
Adequate PPU emulation (passes dmg-acid2 test). This emulator uses Pixel FIFO, as opposed to common scanline renderer.
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Super Mario Land Window Problems
acid-dmg, this is a really nice PPU test, you can try to complete it step by step.
What are some alternatives?
When comparing GB and dmg-acid2 you can also consider the following projects:
pandocs - The single, most comprehensive Game Boy technical reference.
cgb-acid2 - đ The Acid2 test, now for Game Boy Color! đ
gb-test-roms - Collection of Game Boy test roms.
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.