PETSCII-Tile
DeBroglie
PETSCII-Tile | DeBroglie | |
---|---|---|
1 | 2 | |
6 | 436 | |
- | - | |
5.4 | 4.5 | |
10 months ago | 11 days ago | |
C# | C# | |
MIT License | MIT License |
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PETSCII-Tile
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Introducing PETSCIITile Framework - Building Tile-Based Games with ASCII and Graphics!
Link to Source Code: here
DeBroglie
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WaveFunctionCollapse: Generates bitmaps that are locally similar to the input
I played around a lot with this library:
https://github.com/BorisTheBrave/DeBroglie
Fun stuff, but I struggled to get a lot of value out of using it for level gen. You get cool patterns, but levels need structure and intent to be interesting. Adding constraints to the algorithm becomes a big-oh nightmare and you end up with frequently unsolvable paths as the algorithm recurses.
The game Bad North used it to good effect, so depending on the game it may be a very useful tool in the toolbelt.
https://m.youtube.com/watch?v=0bcZb-SsnrA
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Map generation with finite tileset
Docs here: https://github.com/BorisTheBrave/DeBroglie
What are some alternatives?
tile.net - A simple .NET API for TileĀ® Bluetooth trackers
fast-wfc - An implementation of Wave Function Collapse with a focus on performance.
TileGameLib - TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games.
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
GameWork-Foundation - Architecture-agnostic code and tools to make Unity based games.
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
MonoGame - One framework for creating powerful cross-platform games.
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
vtpk2mbtiles - Convert ESRI VTPK into mbtiles
PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7