OpenTournament
UEJoystickPlugin
OpenTournament | UEJoystickPlugin | |
---|---|---|
7 | 3 | |
155 | 75 | |
7.1% | - | |
4.3 | 0.0 | |
24 days ago | 5 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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OpenTournament
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Will we see an unreal engine 5 unreal tournament?
We have a much better chance of getting a fan-made UT-like game
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Unreal Tournament 4 saved by UT4UU community!
Oh, and there are efforts to make a UT clone out there. First one that comes to mind is OpenTournament (Youtube). But you know how these sorts of projects go. Things like OpenRA and OpenMW took extraordinary amounts of time and are pretty rare cases of playable progress being made to clone games.
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My hope for the future of UT
Start supporting indie devs. A community-supported classic UT99 could function like Quake Live. And Open Tournament for a modern UT3/UT4 successor: https://github.com/OpenTournament/OpenTournament
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I've been working on an Arena Shooter called Galaxy Grudge for a while now. Here is my current progress. UT fans will notice many similarities!
Do you know about the Open Tournament project which is currently ongoing?
- Open Source Game
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Unreal Tournament remake
The source is available.
UEJoystickPlugin
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how to fix Raw Input plugin getting interference?
The usual joystick plugin that I would use is outdated for ue5 (https://github.com/tsky1971/UEJoystickPlugin) so I have to use the raw input plugin for an aircraft flight stick + rudder pedals. I'm getting interference though, even if I set up the vender and product ids correctly and make sure both devices write to different axis. For example, if I move the rudder pedals one of the flight stick's axis gets messed up until I stop moving the rudder pedals, after which the flight stick's axis works correctly. Are there any free alternatives to raw input or any way to fix interference? running on 5.0.2 btw
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Using Multiple DirectInput Devices
There is a free SDL2 plugin, which I use to read inputs from 2 joysticks simultaneously. The plugin has been forked many times over the years, including by me. https://github.com/tsky1971/UEJoystickPlugin https://github.com/brifsttar/JoystickPlugin
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Steam controller blinks by in the Days Gone PC trailer at about 1:14. Here’s hoping for proper support!
I forgot to mention this; you can implement SDL2 Joystick stuffs to Unreal Engine either a free or a paid plugin.
What are some alternatives?
Microsoft-OpenXR-Unreal - An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
ArduinoJoystickWithFFBLibrary - An Arduino Joystick Library With Force Feedback Feature
WarriOrb - Full source code for WarriOrb, a Dark-Souls like action platformer - using Unreal Engine 4
UnrealPlugin - Ultraleap SDK for the Unreal Engine.
UEVR - Universal Unreal Engine VR Mod (4.8 - 5.4)
CloudConnector - Cloud native connectivity for Unreal Engine
FlaxEngine - Flax Engine – multi-platform 3D game engine
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
JoystickPlugin - Unofficial Joystick Plugin for the Unreal Engine
SmoothZoom - Smooth Zoom Plugin for Unreal Engine 4.27
AudioSpline - This type of actor was created mainly to cover long/large areas with a movable sound. For example you can use it to apply sounds to: river flowing by, wind on the cliff, distant battle soundscape, etc..