UEJoystickPlugin
Unofficial Joystick Plugin for the Unreal Engine (by tsky1971)
SmoothZoom
Smooth Zoom Plugin for Unreal Engine 4.27 (by teak421)
UEJoystickPlugin | SmoothZoom | |
---|---|---|
3 | 1 | |
75 | 98 | |
- | - | |
0.0 | 2.6 | |
2 months ago | 9 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UEJoystickPlugin
Posts with mentions or reviews of UEJoystickPlugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-07.
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how to fix Raw Input plugin getting interference?
The usual joystick plugin that I would use is outdated for ue5 (https://github.com/tsky1971/UEJoystickPlugin) so I have to use the raw input plugin for an aircraft flight stick + rudder pedals. I'm getting interference though, even if I set up the vender and product ids correctly and make sure both devices write to different axis. For example, if I move the rudder pedals one of the flight stick's axis gets messed up until I stop moving the rudder pedals, after which the flight stick's axis works correctly. Are there any free alternatives to raw input or any way to fix interference? running on 5.0.2 btw
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Using Multiple DirectInput Devices
There is a free SDL2 plugin, which I use to read inputs from 2 joysticks simultaneously. The plugin has been forked many times over the years, including by me. https://github.com/tsky1971/UEJoystickPlugin https://github.com/brifsttar/JoystickPlugin
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Steam controller blinks by in the Days Gone PC trailer at about 1:14. Here’s hoping for proper support!
I forgot to mention this; you can implement SDL2 Joystick stuffs to Unreal Engine either a free or a paid plugin.
SmoothZoom
Posts with mentions or reviews of SmoothZoom.
We have used some of these posts to build our list of alternatives
and similar projects.
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Adding Smooth Transition
I use this for basic camera smoothness. It’s extremely simple but gets the job done for me. You’ll have to compile it for 5.1.
What are some alternatives?
When comparing UEJoystickPlugin and SmoothZoom you can also consider the following projects:
ArduinoJoystickWithFFBLibrary - An Arduino Joystick Library With Force Feedback Feature
DlgSystem - Dialogue Plugin System for Unreal Engine
UnrealPlugin - Ultraleap SDK for the Unreal Engine.
OpenDRIVE - Unreal Engine OpenDRIVE plugin
OpenTournament - Repository for the Open Tournament Project
NavGrid - UE4 plugin for navigation on a grid for turn based games
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
SteamBridge - An Unreal Engine implementation of the Steamworks API.
CloudConnector - Cloud native connectivity for Unreal Engine
JoystickPlugin - Unofficial Joystick Plugin for the Unreal Engine
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.
UEJoystickPlugin vs ArduinoJoystickWithFFBLibrary
SmoothZoom vs DlgSystem
UEJoystickPlugin vs UnrealPlugin
SmoothZoom vs OpenDRIVE
UEJoystickPlugin vs OpenTournament
SmoothZoom vs NavGrid
UEJoystickPlugin vs UE-BUITween
SmoothZoom vs SteamBridge
UEJoystickPlugin vs CloudConnector
SmoothZoom vs UE-BUITween
UEJoystickPlugin vs JoystickPlugin
SmoothZoom vs HoudiniEngineForUnreal