OpenTabletDriver
UnrealCLR
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OpenTabletDriver | UnrealCLR | |
---|---|---|
247 | 37 | |
2,473 | 3,043 | |
3.4% | - | |
9.2 | 2.6 | |
5 days ago | 11 months ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenTabletDriver
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OpenTablet Driver guide for Huion Kamvas 24 4k on windows 10 (but maybe other tablets too) in particular for painting
First follow the installation guide on https://opentabletdriver.net/
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Krita fund has 0 corporate support
I don't have a huge amount of experience with Krita's Wayland performance because the situation on Wayland is still sub-optimal for art in general. Tablet support has gotten much better, but configuration per-app or tied to the desktop environment still seems to be a big issue. The idea that my tablet configuration might stop working if I switch off of a desktop environment is kind of a non-starter to me. It stinks because I really want to use Wayland, but even as recently as a month ago I tried to see if I could make the switch and couldn't.
Truthfully, if someone has a lot of money to dump around, devoting a few full-time developers or dropping cash on https://github.com/OpenTabletDriver/OpenTabletDriver would probably go a long way towards encouraging Wayland adoption from artists.
As far as I can tell the issue is not that Wayland can't do tablet control on the same level as X11, it's that the tools built around those capabilities still seem immature. OpenTabletDriver looks very promising but seems to have limited device support, limited in no small part by what tablets the devs have access to (my Cintiq 32 is unlikely to get added any time soon because it is no longer being sold and was expensive and uncommon when it was on the market).
The NVIDIA situation is also a problem, but there's nothing anyone can do about that other than yell at NVIDIA more.
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> The text tool is a joke.
The text tool should see considerable improvement soon; the entire text engine got rewritten in the last release, the devs just only had time to get it to feature parity with the existing tools.
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Review: Glove80 Ergonomic Keyboard
I believe Wacom is a first class citizen in Linux. They have it in the kernel (https://linuxwacom.github.io/). There is also https://opentabletdriver.net/ that is multi-platform.
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Outdated tablet. Which driver if any can I use with my MacBook Pro?
If the Wacom driver is no longer compatible with your system, you might want to consider using a third party driver like OTD (https://opentabletdriver.net/)
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drawing apps/creative apps and good distro
Use OpenTabletDriver, you might have better luck.
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Pixel painters - Drawing tablet
One of these programs is called OpenTabletDriver and can be found here
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Trouble connecting older Pen Tablet on Windows 10. CTE-630BT
You might give OpenTabletDriver a try, it seems like it supports that particular tablet according to their list of supported tablets.
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linux drivers : XP-Pen oem -vs- DIGImend -vs- OpenTabletDriver
- DIGImend and OpenTabletDriver look pretty similar in github activity(?)
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Intuos 4 (PTK-640) and Windows 11, 'your Wacom device is no longer supported'
You can try OpenTabletDriver, a 3rd party open source tablet driver, with support for your tablet. It has many different smoothing algoritms and filters and much more customisability than Wacom drivers, as well as pressure support.
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Wacom Intuos S (used) or Wacom Intuos 4 S (used)
The CD is for driver installation, however you don't need it. Drivers used to come on CDs. For Linux, you have two options, both third party: OpenTabletDriver or linuxwacom. For Windows, you might be able to find an older driver version in the archives on Wacom's website, since newer drivers dropped support for it (thanks, Wacom) or you can once again use OpenTabletDriver. Personally, I recommend using OpenTabletDriver for both operating systems. It's much more customisable, gives you higher hover height, allows for more pen compatibility and more.
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
What are some alternatives?
TabletDriver - TabletDriver Download: http://hwk.fi/TabletDriver/TabletDriverV0.2.3.zip
MonoGame - One framework for creating powerful cross-platform games.
VoiDPlugins - A collection of plugins for OpenTabletDriver
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
TabletDriver - Driver for tablets. Read READMEを読んでください прочитай README를 읽으십시오 閱讀自述文件
Stride Game Engine - Stride Game Engine (formerly Xenko)
input-wacom - Linux kernel driver for Wacom devices
UrhoSharp - Code to integrate with the Urho3D engine
TabletDriver - Driver for tablets. Read READMEを読んでください прочитай README를 읽으십시오 閱讀自述文件
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
wacom-driver-fix - Fixes the Wacom Bamboo, Graphire, Intuos 1+2+3 and Cintiq 1st gen tablet drivers for macOS Catalina, Big Sur, Monterey (including M1 macs)
Duality - a 2D Game Development Framework