OpenSubdiv
blackjack
OpenSubdiv | blackjack | |
---|---|---|
3 | 23 | |
2,829 | 1,384 | |
0.3% | - | |
5.8 | 2.1 | |
about 1 month ago | 24 days ago | |
C++ | Rust | |
GNU General Public License v3.0 or later | Mozilla Public License 2.0 |
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OpenSubdiv
- OpenSubdiv – open-source surface subdivision library
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[Media] Your rusty procedural 3d modeler Blackjack 🦀 just got state-of-the-art subdivision
This sort of reminds me of opensubdiv (https://github.com/PixarAnimationStudios/OpenSubdiv).
- Almost Always Unsigned
blackjack
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Exploring Options for Dynamic Code Changes in Rust without Recompilation (hot reloading)
My specific use case? That would be this: https://github.com/setzer22/blackjack
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`lox` - a fast polygon mesh library with different mesh data structures and traits to abstract over those
Very nice! I too have worked on implementing mesh data structures in Rust as part of my project https://github.com/setzer22/blackjack
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What is missing in the rust game dev universe?
Reasons why this would be great: - Interoperability between different libraries (importers, exporters, procedural mesh transformations, renderers, slicers, geometry analysis, etc.) - As a "backend" for projects like blackjack
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What is a good 3D modeling software for beginners(FREE)?
Blackjack https://github.com/setzer22/blackjack a procedural modelling application; node-driven interface where you can compose operations to create a 3d mesh in a non-destructive way.
- New Blackjack PR/Release brings in gizmos to make editing your procedural models more fun
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I've combined 2D and 3D renderer in my Python engine
Very impressive. Looks similar in some respects to: https://github.com/setzer22/blackjack
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Blackjack, the rusty procedural 3d modeler 🦀 continues to grow with new features! Here's the latest PR with the changelog
was going to ask why lua? but then i saw you already had https://github.com/setzer22/blackjack/blob/main/doc/why_lua.md
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Visual Effects for the Indian Blockbuster “RRR” made entirely in Blender
Speaking of Houdini, https://github.com/setzer22/blackjack is an excellent open source alternative that loses a ton of cruft and is scriptable in Lua. I highly recommend checking it out if this is your kind of thing
What are some alternatives?
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
wgpu - Cross-platform, safe, pure-rust graphics api.
OpenMesh, 7.0
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.
blackjack - A procedural, node-based modelling tool, made in rust 🦀
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
windowjs - Window.js is an open-source Javascript runtime for desktop graphics programming.
OpenVDB - OpenVDB - Sparse volume data structure and tools
DoodleCSS - A simple hand drawn HTML/CSS theme
urho3d - Game engine
deeplinks - Simple deep links to any selection of text on your website.