OpenLRR VS symphony-of-empires

Compare OpenLRR vs symphony-of-empires and see what are their differences.

OpenLRR

An open source re-implementation of LEGO Rock Raiders 🪨⛏ (by trigger-segfault)
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OpenLRR symphony-of-empires
4 1
66 139
- 0.0%
2.6 5.0
5 months ago over 1 year ago
C++ C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenLRR

Posts with mentions or reviews of OpenLRR. We have used some of these posts to build our list of alternatives and similar projects.

symphony-of-empires

Posts with mentions or reviews of symphony-of-empires. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing OpenLRR and symphony-of-empires you can also consider the following projects:

Unvanquished - An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)

EmptyEpsilon - Open source bridge simulator. Build with the SeriousProton engine.

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SaaSHub helps you find the best software and product alternatives
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