OpenGL-3D-Game-Tutorial-Series VS limitless-engine

Compare OpenGL-3D-Game-Tutorial-Series vs limitless-engine and see what are their differences.

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OpenGL-3D-Game-Tutorial-Series limitless-engine
3 4
186 240
- -
1.1 9.1
about 1 year ago about 2 months ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenGL-3D-Game-Tutorial-Series

Posts with mentions or reviews of OpenGL-3D-Game-Tutorial-Series. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-05.

limitless-engine

Posts with mentions or reviews of limitless-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-23.

What are some alternatives?

When comparing OpenGL-3D-Game-Tutorial-Series and limitless-engine you can also consider the following projects:

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.

magnum-examples - Examples for the Magnum C++11 graphics engine

ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils

MxEngine - C++ open source 3D game engine

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!

Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.

astromenace - Hardcore 3D space scroll-shooter with spaceship upgrade possibilities.

Adria-DX11 - Graphics engine written in C++ using DirectX11