Open3D
moderngl
Open3D | moderngl | |
---|---|---|
11 | 12 | |
10,514 | 1,781 | |
1.4% | 1.3% | |
8.6 | 9.1 | |
2 days ago | 19 days ago | |
C++ | Python | |
MIT | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Open3D
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Does anyone else agree that the links to the latest development version of Open3D don't work?
I was going to file a bug about another issue, but I have to download the development version. This is why I want this solved quickly. None of the links seem to work: https://github.com/isl-org/Open3D/issues/6259
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Import many photogrammetry software's scenes into Blender
Open3D (JSON, LOG, PLY) 1
- Open3D v0.17
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CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
There's also Open3D (O3D) the point cloud library... http://www.open3d.org/
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Update: Python code that takes pictures from different view points of a 3D model
would this help?
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Creating a simple 3d engine to render a car for ML, how hard is it? Sim
http://www.open3d.org/ seems like a good choice. Is there anything better I'm missing?
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3D Reconstruction of Indoor Environments using SLAM and deep learning on RGB-D Data.
Open3D v0.13.0 http://www.open3d.org/
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Show HN: 3dasd – open-source DIY room-scale 3D scanner
Sweet work! If you are interested in 3D reconstruction, have a look at http://www.open3d.org.
- I have an idea for a project, not sure where or how to begin.
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[D] Need advice on how to generate HD point clouds visuals for a presentation
I normally use Open3D (http://www.open3d.org/) for point cloud visualization, which besides free view also provides an interface for rendering. For the rotation effect, place your object in the world origin, and the camera at a fixed world position looking towards the object. For every desired angle, rotate your object around the required axis by that angle and render the view. Then combine to a gif or video for presentations.
moderngl
- Interactive Web App for Learning Shaders - Editor with Real-Time Preview
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Quick question, how do I set an uniform of a fragment shader in ModernGL?
You can see how to do it here: https://github.com/moderngl/moderngl/blob/master/examples/fragment_output.py
- [Computer Graphics] moderngl/moderngl: Modern OpenGL binding for python
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No, it’s not useless
making an executable is an absolute pain but PySide6, DearPyGui, moderngl and much more exists
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Pycharm does not see module in virtual environment at runtime, although running it from the cmd has no issues
Whenever I try to run examples/loading_obj_files.py from moderngl/moderngl: Modern OpenGL binding for python (github.com) , I get this error:
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Is there such a good OpenGL package in Python like rgl for R?
Not sure what rgl supports, but there's https://github.com/moderngl/moderngl - provides Pythonic wrapper around OpenGL functions.
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GitHub - szabolcsdombi/zengl: ⚡ high-performance rendering for python
I'm guessing minimal overhead. The README says that it is a "simplification of a subset of ModernGL with some extras that were not possible to include in ModernGL." The documentation for ModernGL (lazy-link) talks about speed only in comparison with PyOpenGL, and says that it's faster since C++ calls are "bundled together," which I assume means that ModernGL (compared to PyOpenGL) does a little more than just wrapping - for good and bad.
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To those who have written high speed graphics libraries in python, do those libs call low level executable functions written in C?
I would not use Pyglet, I would use ModernOpenGL. https://github.com/moderngl/moderngl It's still OpenGL but with a more pythonic interface and way less useless boilerplate. Plus you get access to modern features by default (in fact, are required, and btw modern = more than a decade old), and I believe pyglet still relies on old immediate mode opengl.
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PSA: Reinstall python-moderngl-git (and manim) if you got it from the AUR
As you can see, the new version is dramatically lower than the previous one, but it is consistent with the package's tags. The downside is that this won't trigger your AUR helper to update the package, so you'll have to do it manually. You may also want to just reinstall manim as a whole to account for the new dependency version.
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Need help with compute shader
I am currently trying to use a compute shader to compute 2D projection of 3D points (to create a little 3D renderer in python). I am using the moderngl library, and this is my code. So my compute shader is using 2 buffers: 1 for input and 1 for output. The input is composed of 3 vec3 (to represent the 3 3D points for a triangle), and the output will be 3 2D points. The code I showed you here is for testing, which just takes the input values and put them in the output buffer. Here is my problem:
What are some alternatives?
PCL - Point Cloud Library (PCL)
pyglet - pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
pyrender - Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Meshroom - 3D Reconstruction Software
zengl - Self-Contained OpenGL Rendering Pipelines for Python :snake:
three.js - JavaScript 3D Library.
Guide-to-Modern-OpenGL-Functions - A guide to using modern OpenGL functions.
blender - Official mirror of Blender
ModernGL-Shader-with-pygame - you can use this class to give pygame a shader to render screen. it is easy to use.
tinyraytracer - A brief computer graphics / rendering course
pygame_shaders - a library to easily integrate shaders into your new or existing pygame projects