moderngl
Panda3D
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moderngl | Panda3D | |
---|---|---|
12 | 42 | |
1,758 | 4,239 | |
2.7% | 1.9% | |
9.2 | 9.3 | |
17 days ago | about 21 hours ago | |
Python | C++ | |
MIT License | GNU General Public License v3.0 or later |
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moderngl
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No, it’s not useless
making an executable is an absolute pain but PySide6, DearPyGui, moderngl and much more exists
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GitHub - szabolcsdombi/zengl: ⚡ high-performance rendering for python
I'm guessing minimal overhead. The README says that it is a "simplification of a subset of ModernGL with some extras that were not possible to include in ModernGL." The documentation for ModernGL (lazy-link) talks about speed only in comparison with PyOpenGL, and says that it's faster since C++ calls are "bundled together," which I assume means that ModernGL (compared to PyOpenGL) does a little more than just wrapping - for good and bad.
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To those who have written high speed graphics libraries in python, do those libs call low level executable functions written in C?
I would not use Pyglet, I would use ModernOpenGL. https://github.com/moderngl/moderngl It's still OpenGL but with a more pythonic interface and way less useless boilerplate. Plus you get access to modern features by default (in fact, are required, and btw modern = more than a decade old), and I believe pyglet still relies on old immediate mode opengl.
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Computer Graphic with Python [Setup]
ModernGL
Panda3D
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Not only Unity...
Panda3D (MIT/C++) https://github.com/panda3d/panda3d
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3D desktop Game Engine scriptable in Python
For open source 3d engines that use Python check out Panda3D or Ursina. They're both a blast to use and let you write your codd how you want.
>> It'd have to be a situation like sklearn and numpy where all the actual functionality is implemented in c/c++ and you're just using it as a glue language
It sounds like this engine is not implemented in 100% python.
See also Panda3D https://www.panda3d.org/, which was used in commercial games back in the day, and is exactly what you are describing!
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Alternative Game Engines for Marooned Unity Developers
Panda3D: Let's you make games with c++ and python. I don't think there is an "editor" or anything like that with this engine, but it does look like there have been some decent games made with it. Could be good for smaller games. Modified BSD License.
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Game Development Post-Unity
I know a lot of people recommend Godot because it's super good but if you want a more code oriented and batteries included engine I recommend Panda3D [0] it's open source, super mature (it's actually one of the oldest continously developed game engines), and can be used form Python and C++. Not sure why it's not more popular it's flexiable and super fun to use.
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What are some of the most impressive uses of photogrammetry in games that you've seen?
Some of the game engines we have now have photogrammetry technology built-in, meaning that developers can easily integrate it into their games. This allows for even more detailed and realistic environments to be created in 3D games. The most prominent being Unreal, Unity, and Lumberyard -- including new and beginner-friendly ones like Panda3D and Yahaha. All of these game engines have photogrammetry at their core to help developers create realistic 3D models and textures quickly and efficiently.
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Here are some tips on mentoring junior developers in a collaborative team?
Make sure to provide your junior developers or any new members with the resources and tools they need to succeed. This could include coding books (The Self-Taught Programmer was my favorite before), online tutorials, or access to development tools and software. There are game engines available that can be a training ground for new devs, some of the game engines I’ve tried are Panda3D, GameMaker and Godot. I’ve also tried newer engines like Yahaha, but this one is pretty easy compared to other engines so there’s really not much of a challenge. The point is, no matter what resources and tools you provide, make sure they are tailored to the skill level of your junior developers.
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If you had to develop a game in Python, what engine and tools would you use?
...and there are some samples in the source https://github.com/panda3d/panda3d/tree/master/samples
What are some alternatives?
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
PyOpenGL - Repository for the PyOpenGL Project
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Open3D - Open3D: A Modern Library for 3D Data Processing
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
pyglet - pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
RenPy - The Ren'Py Visual Novel Engine
Arcade - Easy to use Python library for creating 2D arcade games.
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
PySDL2
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/