Open3D
blender
Open3D | blender | |
---|---|---|
11 | 37 | |
10,514 | 11,536 | |
1.4% | 2.3% | |
8.6 | 10.0 | |
1 day ago | 4 days ago | |
C++ | C++ | |
MIT | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Open3D
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Does anyone else agree that the links to the latest development version of Open3D don't work?
I was going to file a bug about another issue, but I have to download the development version. This is why I want this solved quickly. None of the links seem to work: https://github.com/isl-org/Open3D/issues/6259
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Import many photogrammetry software's scenes into Blender
Open3D (JSON, LOG, PLY) 1
- Open3D v0.17
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CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
There's also Open3D (O3D) the point cloud library... http://www.open3d.org/
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Update: Python code that takes pictures from different view points of a 3D model
would this help?
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Creating a simple 3d engine to render a car for ML, how hard is it? Sim
http://www.open3d.org/ seems like a good choice. Is there anything better I'm missing?
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3D Reconstruction of Indoor Environments using SLAM and deep learning on RGB-D Data.
Open3D v0.13.0 http://www.open3d.org/
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Show HN: 3dasd – open-source DIY room-scale 3D scanner
Sweet work! If you are interested in 3D reconstruction, have a look at http://www.open3d.org.
- I have an idea for a project, not sure where or how to begin.
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[D] Need advice on how to generate HD point clouds visuals for a presentation
I normally use Open3D (http://www.open3d.org/) for point cloud visualization, which besides free view also provides an interface for rendering. For the rotation effect, place your object in the world origin, and the camera at a fixed world position looking towards the object. For every desired angle, rotate your object around the required axis by that angle and render the view. Then combine to a gif or video for presentations.
blender
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I fully support this.
Please try looking through some large open source projects and contributing major contributions by familiarizing yourself with the code base, learning multiple programming languages, and not having major bugs in your code. I'd imagine you wouldn't want to do this.
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I built an open source website that allows you to upload a custom knowledge base and ask ChatGPT questions about your specific files. So far, I have tried it with long books, old letters, and random academic PDFs, and ChatGPT answers any questions about the custom knowledgebase you provide.
Here is a weblink: https://github.com/blender/blender
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Exporting blender material to ue4
This for example is the complete source for blenders procedural noise functions: https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc
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Renders don't include texture
Maybe you're only using object lights. To make it look like Material Preview, you'd want to use an environment texture [instead]. If you don't want to have to find them in the blender folders, here are the ones listed in Material Preview, forest.exr being the default
- Is it possible to render with the viewport hdr that blender has already built in?
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How can I better recreate the lighting in the material preview? (+more)
forest.exr https://github.com/blender/blender/tree/master/release/datafiles/studiolights/world
- Perché gli script python invecchiano così male?
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Top 10 bugs found in C++ projects in 2022
Everything was good. And then a developer decided to abandon the custom CLAMP macro and use the standard std::clamp function. And the commit that supposed to make the code better looked like this:
- Any open source projects written in C++ that are suitable for beginners?
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If you're worried about downloading the right version of Blender so you don't grab a fake version I recommend getting it from Steam
Or simply git clone official public mirror and build it yourself.
What are some alternatives?
PCL - Point Cloud Library (PCL)
Natron - Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
pyrender - Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Godot-Cel-Shader - A Cel Shader for the Godot Engine
Meshroom - 3D Reconstruction Software
pymadcad - Simple yet powerful CAD (Computer Aided Design) library, written with Python.
three.js - JavaScript 3D Library.
OpenFBX - Lightweight open source FBX importer
moderngl - Modern OpenGL binding for Python
fd - A simple, fast and user-friendly alternative to 'find'
tinyraytracer - A brief computer graphics / rendering course
Cascade - Node-based image editor with GPU-acceleration.