NoiseShader VS vrcbce

Compare NoiseShader vs vrcbce and see what are their differences.

NoiseShader

Noise shader library for Unity (by keijiro)

vrcbce

VRCBilliards: Community Edition (by VRCBilliards)
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NoiseShader vrcbce
2 10
1,056 281
- 2.5%
0.0 6.6
almost 3 years ago 4 months ago
HLSL C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NoiseShader

Posts with mentions or reviews of NoiseShader. We have used some of these posts to build our list of alternatives and similar projects.
  • Using noise inside a compute shader?
    1 project | /r/Unity3D | 4 Nov 2022
    Hello! I'm working on a terrain generation project in Unity and I'm now at the point where I want to input some noise functions to get a nice output, however Unity has no built in noise function that I can use from within the shader! Even the intrinsic noise() function, which is pretty much exactly what I'm looking for, can't be used here for some reason. I know that this package by keijiro is often recommended for this sort of thing, however the installation instructions are very vague and I have no idea still how to import and use it. If anyone has any tips on either installing this library or creating noise some other way I would love to hear them.
  • Looking for a library of noise/shader texture
    1 project | /r/gamedev | 28 Jan 2021
    If you can code shaders, there are a lot of excellent noises here: https://github.com/keijiro/NoiseShader

vrcbce

Posts with mentions or reviews of vrcbce. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-01.

What are some alternatives?

When comparing NoiseShader and vrcbce you can also consider the following projects:

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

VRC-Cancerspace - Cancerous screenspace shader for VRChat. Please use responsibly. :^)

TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment

USharpVideo - A basic video player made for VRChat using Udon and UdonSharp

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

Oculus-downgrader - Downgrade all rift and quest apps

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

EAHI - Expanded Avatar Hand Interactions in Unity for Social Virtual Reality software