Noise-Extras VS world

Compare Noise-Extras vs world and see what are their differences.

Noise-Extras

Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves. (by KdotJPG)
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Noise-Extras world
22 3
23 36
- -
4.4 0.0
3 months ago about 3 years ago
Java C++
Creative Commons Zero v1.0 Universal MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Noise-Extras

Posts with mentions or reviews of Noise-Extras. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

world

Posts with mentions or reviews of world. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-20.
  • I created an open source terrain generator for Unity
    2 projects | /r/GameDevelopment | 20 Mar 2021
    This project is part of my procedural world generation library that I maintain on github. It aims at making the creation of procedural terrains easier. Currently it's a prototype, I am really curious about how people could use such tools, and which additional features you all think it would be interesting to include in the project.
    2 projects | /r/proceduralgeneration | 19 Mar 2021
    This project is part of my procedural world generation library that I maintain on github. It aims at making the creation of procedural terrains easier. Currently it's a prototype, I am really curious about how people could use such tools, and which additional features you all think it would be interesting to include in the project.

What are some alternatives?

When comparing Noise-Extras and world you can also consider the following projects:

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

SimpleHydrology - Procedural Hydrology / River / Lake Simulation

gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

TerraGen3D - 3D Procedural Terrain Generation and Texturing Tool in OpenGL/C++ [Moved to: https://github.com/Jaysmito101/TerraForge3D]

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

Terra - Voxel world generation modding platform

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.