NavMeshPlus VS zfrag

Compare NavMeshPlus vs zfrag and see what are their differences.

zfrag

Zen Game in which you can manually defrag a virtual Hard Disk, Made with Unity. (by LostTrainDude)
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NavMeshPlus zfrag
7 5
1,540 99
- -
4.6 0.0
21 days ago almost 3 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NavMeshPlus

Posts with mentions or reviews of NavMeshPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

zfrag

Posts with mentions or reviews of zfrag. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-25.

What are some alternatives?

When comparing NavMeshPlus and zfrag you can also consider the following projects:

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

2D-Character-Controller - Free 2D Character Controller for Unity.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

BlazorCanvas - Simple 2D gamedev examples using Blazor and .NET 5

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

divert - Rust bindings for Recast Navigation.

2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity

Boid-2D-Unity

ShadowCastFoV - Unity Grid/Tilemap-based FoV