PhysX VS eigen

Compare PhysX vs eigen and see what are their differences.

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PhysX eigen
18 19
2,364 -
3.2% -
5.4 -
17 days ago -
C++
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PhysX

Posts with mentions or reviews of PhysX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Blaze: A High Performance C++ Math library
    7 projects | news.ycombinator.com | 17 Apr 2024
    For typical game physics engines... not that much. Math libraries like Eigen or Blaze use lots of template metaprogramming techniques under the hood that can help when you're doing large batched matrix multiplications (since it can remove temporary allocations at compile-time and can also fuse operations efficiently, as well as applying various SIMD optimizations), but it doesn't really help when you need lots of small operations (with mat3 / mat4 / vec3 / quat / etc.). Typical game physics engines tend to use iterative algorithms for their solvers (Gauss-Seidel, PBD, etc...) instead of batched "matrix"-oriented ones, so you'll get less benefits out of Eigen / Blaze compared to what you typically see in deep learning / scientific computing workloads.

    The codebases I've seen in many game physics engines seem to all roll their own math libraries for these stuff, or even just use SIMD (SSE / AVX) intrinsics directly. Examples: PhysX (https://github.com/NVIDIA-Omniverse/PhysX), Box2D (https://github.com/erincatto/box2d), Bullet (https://github.com/bulletphysics/bullet3)...

  • Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
    10 projects | dev.to | 3 Apr 2024
    NVIDIA PhysX GitHub repo: NVIDIA-Omniverse/PhysX
  • Recommended Physics Engine?
    3 projects | /r/gamedev | 13 Jan 2023
    I don’t know of any books but here is the official documentation which includes an API reference. You can also find a lot of sample code snippets and examples on their GitHub.
  • C# Game engine - suggestions
    4 projects | /r/gameenginedevs | 29 Dec 2022
    On the other hand, PhysX is available under the MIT License and is both heavily used in games and also well documented with tons of sample code.
  • AMD Finally Opens Up Its Radeon Raytracing Analyzer "RRA" Source Code
    2 projects | /r/Amd | 21 Nov 2022
    The CPU implementation of PhysX is too, no reason you couldn't port that to run on AMD GPUs: https://github.com/NVIDIA-Omniverse/PhysX
  • Nvidia PhysX 5.0 is now open source
    1 project | /r/patient_hackernews | 8 Nov 2022
    1 project | /r/hackernews | 8 Nov 2022
    4 projects | /r/gamedev | 8 Nov 2022
    The LICENSE.md file on the repo doesn't mention BSD-3-Clause at all, it's just a copywrite notice that reads more like CC-BY than a software license. That's why I said it was weird.
    2 projects | /r/nvidia | 8 Nov 2022
    Very! I just picked a random file: https://github.com/NVIDIA-Omniverse/PhysX/blob/release/104.0/physx/source/physx/src/NpArticulationJointReducedCoordinate.cpp
  • GitHub - NVIDIA-Omniverse/PhysX: NVIDIA PhysX SDK - 5.0
    1 project | /r/programming | 8 Nov 2022

eigen

Posts with mentions or reviews of eigen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.

What are some alternatives?

When comparing PhysX and eigen you can also consider the following projects:

RayTracingDenoiser - NVIDIA Ray Tracing Denoiser

NumCpp - C++ implementation of the Python Numpy library

physx-rs - 🎳 Rust binding for NVIDIA PhysX πŸ¦€

mathfu - C++ math library developed primarily for games focused on simplicity and efficiency.

PhysX - NVIDIA PhysX SDK

embree-aarch64 - AARCH64 port of Embree ray tracing library

JoltPhysics - A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.

AI4Animation - Bringing Characters to Life with Computer Brains in Unity

colmap - COLMAP - Structure-from-Motion and Multi-View Stereo

box2d-lite - A small 2D physics engine

CppRobotics - Header-only C++ library for robotics, control, and path planning algorithms. Work in progress, contributions are welcome!

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