NTNk.jl VS UnityHFSM

Compare NTNk.jl vs UnityHFSM and see what are their differences.

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NTNk.jl UnityHFSM
1 2
8 875
- -
1.8 8.3
almost 3 years ago 6 months ago
Julia C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NTNk.jl

Posts with mentions or reviews of NTNk.jl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-15.

UnityHFSM

Posts with mentions or reviews of UnityHFSM. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing NTNk.jl and UnityHFSM you can also consider the following projects:

tsfresh - Automatic extraction of relevant features from time series:

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

ITensors.jl - A Julia library for efficient tensor computations and tensor network calculations

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

TensorToolbox.jl - Julia package for tensors as multidimensional arrays, with functionalty within Tucker format, Kruskal (CP) format, Hierarchical Tucker format and Tensor Train format.

UniFlux - Typed Event Driven with Flux for Unity.

Sherpa - A lightweight HTTP server

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.

Riptide - Lightweight C# networking solution for multiplayer games.

UnityMainThreadDispatcher - Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread