NTNk.jl
UnityHFSM
NTNk.jl | UnityHFSM | |
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1 | 2 | |
8 | 875 | |
- | - | |
1.8 | 8.3 | |
almost 3 years ago | 6 months ago | |
Julia | C# | |
GNU General Public License v3.0 only | MIT License |
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NTNk.jl
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Tensor decompositions in Julia?
From my dear friend google: TensorToolbox.jl. How is that? There's also NTNk.jl. I haven't used either of these.
UnityHFSM
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
What are some alternatives?
tsfresh - Automatic extraction of relevant features from time series:
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
ITensors.jl - A Julia library for efficient tensor computations and tensor network calculations
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
TensorToolbox.jl - Julia package for tensors as multidimensional arrays, with functionalty within Tucker format, Kruskal (CP) format, Hierarchical Tucker format and Tensor Train format.
UniFlux - Typed Event Driven with Flux for Unity.
Sherpa - A lightweight HTTP server
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
Riptide - Lightweight C# networking solution for multiplayer games.
UnityMainThreadDispatcher - Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread