Mr-Mannequins-Tools
Read the wiki installation instructions for sublime character rigging, intuitive Blender imports and easy Unreal exports! (by Jim-Kroovy)
Stop-motion-OBJ
A Blender add-on for importing a sequence of OBJ meshes as frames (by neverhood311)
Mr-Mannequins-Tools | Stop-motion-OBJ | |
---|---|---|
3 | 6 | |
499 | 675 | |
- | - | |
0.0 | 2.8 | |
about 2 years ago | 6 months ago | |
Python | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mr-Mannequins-Tools
Posts with mentions or reviews of Mr-Mannequins-Tools.
We have used some of these posts to build our list of alternatives
and similar projects.
-
So i was looking into the Locomotive system and thought cool ill use it and just swap animations but EVERY time i export ANY skeleton the bones look like this? Do i rebuild a skeleton? Just use it like this?
I would recommend installing Jim Kroovy's Mr. Mannequin tools (https://github.com/Jim-Kroovy/Mr-Mannequins-Tools) you can animate directly with the UE4 default skeleton with some pretty intuitive rigging features. Anything you export can be imported to the ALS skeleton (which is the same as the default UE4 one) or at the very least re-targeted to it.
-
Unreal's in-engine animation tools are nicer than I expected
To speed up things in Blender I recently found a tool called Mr Mannequins Tools. Itβs pretty dope but is still in heavy development. Basically it generates rigs for you and handles IK. Iβve been using it and can be a bit confusing but once you learn how to use it, itβll speed up everything by 10x.
-
Look, I am avoiding the asset flip trend, it is hard ok, it creates nightmares π!! My first blender character to unreal test and my god, 4 hours for this π’πβ¦ but hey at least I am not using ALSv4 ππ Just kidding guys.
Clive Barker called, he doesn't want you to know about Mr Mannequin Tools, but I find it pretty helpful.
Stop-motion-OBJ
Posts with mentions or reviews of Stop-motion-OBJ.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-15.
-
Mesh sequence animation lighting changes without reason
I have exported a series of .obj files from an external cloth simulation engine. I import them into blender using the Stop-motion-OBJ plugin which converts the objs to a mesh sequence. I apply a material on my cloth using BlenderKit. However at some of the frames the light suddenly changes and the colour of the cloth is completely different from frame to frame. For example from the first to the mid frame and then from the mid to the end frame the lighting changes completely. I use cycles at 128 samples with 0.01 noise threshold. I normally also have HDR lighting but I have turned it off for these renders in order to debug the issue. Here I am only keeping a single area light and I kept the image resolution low for fast rendering, but even with high resolution I get the exact same problem. What could the issue be?
-
OBJ animation file import
I found https://github.com/neverhood311/Stop-motion-OBJ but it requires a separate .obj file for each frame.
-
Morphing crossed helical gears
Nope. I used the Stop Motion OBJ addon to load and animate a sequence of meshes. The meshes themselves were generated with an external python script.
- Tutorials to export data from Fluent to Blender?
-
Converting OBJ sequence to glTF with animations?
I've been thinking about this for a while and I do have a *very* experimental branch that aims to export OBJ sequences to glTF. Here's the link: https://github.com/neverhood311/Stop-motion-OBJ/tree/shape-key-baking but use at your own risk. Basically, it merges every frame of the sequence into a single object, then uses shape keys (AKA morph targets) to switch between frames.
-
Export Obj Sequence as FBX?
i just imported a sequence of obj files with the Stop Motion OBJ Plugin. Now i would like to convert my obj sequence into a single FBX file that i can use in other 3d software.
What are some alternatives?
When comparing Mr-Mannequins-Tools and Stop-motion-OBJ you can also consider the following projects:
Blender-For-UnrealEngine-Addons - I have created this addons for export asset from Blender to Unreal Engine 4
BlenderGIS - Blender addons to make the bridge between Blender and geographic data
keymesh-addon - Project moved to https://github.com/aldrinsartfactory/stopmagic
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
Halo-Asset-Blender-Development-Toolset - CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
cq_gears - CadQuery based involute gear parametric modelling
io_anim_seanim - SEAnim Plugin for Blender
UnrealRightClick - Game Engine-style Right Mouse Viewport Navigation
armory - 3D Engine with Blender Integration
Mr-Mannequins-Tools vs Blender-For-UnrealEngine-Addons
Stop-motion-OBJ vs BlenderGIS
Mr-Mannequins-Tools vs keymesh-addon
Stop-motion-OBJ vs source-armature-toolkit
Mr-Mannequins-Tools vs Halo-Asset-Blender-Development-Toolset
Stop-motion-OBJ vs cq_gears
Mr-Mannequins-Tools vs source-armature-toolkit
Stop-motion-OBJ vs io_anim_seanim
Mr-Mannequins-Tools vs UnrealRightClick
Stop-motion-OBJ vs armory
Stop-motion-OBJ vs Halo-Asset-Blender-Development-Toolset