Mr-Mannequins-Tools
UnrealRightClick
Mr-Mannequins-Tools | UnrealRightClick | |
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3 | 5 | |
499 | 219 | |
- | - | |
0.0 | 7.4 | |
about 2 years ago | 14 days ago | |
Python | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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Mr-Mannequins-Tools
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So i was looking into the Locomotive system and thought cool ill use it and just swap animations but EVERY time i export ANY skeleton the bones look like this? Do i rebuild a skeleton? Just use it like this?
I would recommend installing Jim Kroovy's Mr. Mannequin tools (https://github.com/Jim-Kroovy/Mr-Mannequins-Tools) you can animate directly with the UE4 default skeleton with some pretty intuitive rigging features. Anything you export can be imported to the ALS skeleton (which is the same as the default UE4 one) or at the very least re-targeted to it.
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Unreal's in-engine animation tools are nicer than I expected
To speed up things in Blender I recently found a tool called Mr Mannequins Tools. Itβs pretty dope but is still in heavy development. Basically it generates rigs for you and handles IK. Iβve been using it and can be a bit confusing but once you learn how to use it, itβll speed up everything by 10x.
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Look, I am avoiding the asset flip trend, it is hard ok, it creates nightmares π!! My first blender character to unreal test and my god, 4 hours for this π’πβ¦ but hey at least I am not using ALSv4 ππ Just kidding guys.
Clive Barker called, he doesn't want you to know about Mr Mannequin Tools, but I find it pretty helpful.
UnrealRightClick
- Blender 4.0
- tIL there's an addon to fly in blender like in unity(holding right click)
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Unreal Right Click Navigation Addon
And, for my sake, are you trying this with the latest version: https://github.com/SpectralVectors/RightMouseNavigation, or did you have a download from when it was called UnrealRightClick?
Hey, thanks u/vaceside, your issue got fixed by a Github user named Biaru, you can check out the patched (and renamed) addon here: https://github.com/SpectralVectors/RightMouseNavigation
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unreal\ blender mesh shading problem
Hope this helps! You can try using one of my add-ons to navigate in Blender the same way you do in Unreal, if that makes checking normals easier: https://github.com/SpectralVectors/UnrealRightClick
What are some alternatives?
Blender-For-UnrealEngine-Addons - I have created this addons for export asset from Blender to Unreal Engine 4
Blender-Metaverse-Addon - Blender toolset for creating content for Metaverses like High Fidelity
Stop-motion-OBJ - A Blender add-on for importing a sequence of OBJ meshes as frames
MB-Lab - MB-Lab is a character creation tool for Blender 4.0 and above, based off ManuelBastioniLAB
keymesh-addon - Project moved to https://github.com/aldrinsartfactory/stopmagic
Screencast-Keys - Blender Add-on: Screencast Keys
Halo-Asset-Blender-Development-Toolset - CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
anton - anton is an open-source generative design framework built with Blender and Python
io_scene_psk_psa - A Blender extension for importing and exporting Unreal PSK and PSA files