Mobile-Security-Framework-MobSF VS bevy

Compare Mobile-Security-Framework-MobSF vs bevy and see what are their differences.

Mobile-Security-Framework-MobSF

Mobile Security Framework (MobSF) is an automated, all-in-one mobile application (Android/iOS/Windows) pen-testing, malware analysis and security assessment framework capable of performing static and dynamic analysis. (by MobSF)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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Mobile-Security-Framework-MobSF bevy
6 573
16,289 32,210
2.3% 3.8%
8.7 9.9
12 days ago 4 days ago
JavaScript Rust
GNU General Public License v3.0 only MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Mobile-Security-Framework-MobSF

Posts with mentions or reviews of Mobile-Security-Framework-MobSF. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-18.
  • Hacking & Gaming :)
    1 project | /r/hacking | 17 Apr 2023
    the program is from github too lmao https://github.com/MobSF/Mobile-Security-Framework-MobSF 😭
  • Can anyone recommend a good tool to pentest mobile apps?, I have the packages locally. Thanks
    2 projects | /r/Pentesting | 18 Jul 2022
    I can say only for android: - General Scanner -> https://github.com/MobSF/Mobile-Security-Framework-MobSF - Decompiler -> https://github.com/skylot/jadx
  • iOS pentest help
    1 project | /r/Pentesting | 14 Jun 2022
    You want to useMobSF to disable Certificate Pinning and install your Burp CA. Then, set up a network to be able to MitM the traffic.
  • Strengthen your Android or iOS Application Security using MobSF - Learn by example (2021)
    2 projects | dev.to | 3 Dec 2021
    # This will download MobSF into a folder # called Mobile-Security-Framework-MobSF git clone https://github.com/MobSF/Mobile-Security-Framework-MobSF.git
  • Tools and Skills to be the Bug Bounty Hunting.
    3 projects | dev.to | 8 May 2021
    MobiSRF:Mobile Appliation testing)Mobile Security System (MobSF) is an integrated, all-in-one mobile device pen-testing, malware analysis, and vulnerability evaluation system capable of conducting static and dynamic analysis (Android/iOS/Windows). MobSF accepts mobile app binaries (APK, XAPK, IPA, and APPX) as well as zipped source code and offers REST APIs for seamless integration with your CI/CD or DevSecOps pipeline.You may use the Dynamic Analyzer to conduct runtime security assessments and immersive instrumented monitoring.
  • Weekly Developer Roundup #21 - Sun Nov 08 2020
    28 projects | dev.to | 7 Nov 2020
    MobSF/Mobile-Security-Framework-MobSF (Python): Mobile Security Framework (MobSF) is an automated, all-in-one mobile application (Android/iOS/Windows) pen-testing, malware analysis and security assessment framework capable of performing static and dynamic analysis.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Gameâ„¢ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023

What are some alternatives?

When comparing Mobile-Security-Framework-MobSF and bevy you can also consider the following projects:

RMS-Runtime-Mobile-Security - Runtime Mobile Security (RMS) 📱🔥 - is a powerful web interface that helps you to manipulate Android and iOS Apps at Runtime

Amethyst - Data-oriented and data-driven game engine written in Rust

OpenCorePkg - OpenCore bootloader

Godot - Godot Engine – Multi-platform 2D and 3D game engine

PEpper - An open source script to perform malware static analysis on Portable Executable

Fyrox - 3D and 2D game engine written in Rust

apkleaks - Scanning APK file for URIs, endpoints & secrets.

piston - A modular game engine written in Rust

Deep Java Library (DJL) - An Engine-Agnostic Deep Learning Framework in Java

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

MobileApp-Pentest-Cheatsheet - The Mobile App Pentest cheat sheet was created to provide concise collection of high value information on specific mobile application penetration testing topics.

specs - Specs - Parallel ECS