Missions-Dialog VS DotRecast

Compare Missions-Dialog vs DotRecast and see what are their differences.

Missions-Dialog

Unity project for building missions engine and support for character to NPC dialog (by tatmanblue)

DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers (by ikpil)
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Missions-Dialog DotRecast
3 -
0 402
- -
0.0 9.7
about 2 years ago about 4 hours ago
C# C#
Apache License 2.0 zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Missions-Dialog

Posts with mentions or reviews of Missions-Dialog. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-08.

DotRecast

Posts with mentions or reviews of DotRecast. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning DotRecast yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Missions-Dialog and DotRecast you can also consider the following projects:

ParrelSync - (Unity3D) Test multiplayer without building

MonoGame - One framework for creating powerful cross-platform games.

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

Duality - a 2D Game Development Framework

UrhoSharp - Code to integrate with the Urho3D engine

Riptide - Lightweight C# networking solution for multiplayer games.

ZigZag - Made a game based on a task from some Unity Junior Developer vacancy.

osu-framework - A game framework written with osu! in mind.