Mathril VS MxEngine

Compare Mathril vs MxEngine and see what are their differences.

Mathril

A custom mathematics library for game development (by Twins-Divyanshu-Sharma)
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Mathril MxEngine
1 2
3 1,039
- 1.9%
3.5 5.2
2 months ago 28 days ago
C++ C++
- BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Mathril

Posts with mentions or reviews of Mathril. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-06.

MxEngine

Posts with mentions or reviews of MxEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

What are some alternatives?

When comparing Mathril and MxEngine you can also consider the following projects:

FlaxEngine - Flax Engine – multi-platform 3D game engine

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

ezEngine - An open source C++ game engine.

OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

polymer - 🎨 graphics/interaction prototyping sandbox

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.

OpenSceneGraph - OpenSceneGraph git repository

Cluster - Clustered shading implementation with bgfx