MathUtilities VS RTSCameraController-Cinemachine

Compare MathUtilities vs RTSCameraController-Cinemachine and see what are their differences.

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years. (by zalo)

RTSCameraController-Cinemachine

A RTS style Camera Controller for Unity 3D's Cinemachine system. (by Nickk888SAMP)
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MathUtilities RTSCameraController-Cinemachine
3 1
4,098 25
- -
2.7 7.7
5 months ago 2 months ago
C# C#
The Unlicense GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MathUtilities

Posts with mentions or reviews of MathUtilities. We have used some of these posts to build our list of alternatives and similar projects.

RTSCameraController-Cinemachine

Posts with mentions or reviews of RTSCameraController-Cinemachine. We have used some of these posts to build our list of alternatives and similar projects.
  • My first Camera Controller script
    1 project | /r/Unity3D | 9 Oct 2022
    I would like to get some critique or advice on how to improve my programming and the code itself. You can watch and/or grab the project on GitHub: https://github.com/Nickk888SAMP/RTSCameraController-Cinemachine

What are some alternatives?

When comparing MathUtilities and RTSCameraController-Cinemachine you can also consider the following projects:

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

foggycam - 📹 A tool to locally capture your own Nest camera stream.

ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

IAH_SinglePlayerAITemplate - IAH: INTERNET WAR Singleplayer AI Template to get you started writing your own AI in C# for IAH: INTERNET WAR.

JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity

CS_BeatSaber_Camera2 - Adds a lot of options / tools for creating more advanced desktop viewing experiences with multiple camera angles and much more in Beat Saber

com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.

BarcodeScanner.Mobile - Barcode Scanner using GoogleVision API for Xamarin Form, Maui

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

SeeShark - Simple C# camera library.