MathForGameDevelopers
Sample code for my YouTube series. (by BSVino)
Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc (by Habrador)
MathForGameDevelopers | Computational-geometry | |
---|---|---|
1 | 2 | |
630 | 1,139 | |
- | - | |
10.0 | 0.0 | |
over 6 years ago | over 1 year ago | |
C++ | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MathForGameDevelopers
Posts with mentions or reviews of MathForGameDevelopers.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-25.
-
Math for Game Dev
Source code: https://github.com/BSVino/MathForGameDevelopers
Computational-geometry
Posts with mentions or reviews of Computational-geometry.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-25.
- Math for Game Dev
-
Resource About Mesh Cutting
https://github.com/Habrador/Computational-geometry#8-deform-mesh
What are some alternatives?
When comparing MathForGameDevelopers and Computational-geometry you can also consider the following projects:
math-as-code - a cheat-sheet for mathematical notation in code form
LibTessDotNet - C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
SeamAwareDecimater - Mesh simplification with UV's boundary preserved
flipon-tiny - An open-source minimalist but playable version of Flipon
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
khan-api - Documentation for (and examples of) using the Khan Academy API
GeometricAlgorithms - Geometric Algorithms implemented for Java Processing v3
InferrableLanguages - Inferrable Languages
MathForGameDevelopers vs math-as-code
Computational-geometry vs LibTessDotNet
Computational-geometry vs delaunator-sharp
Computational-geometry vs SeamAwareDecimater
Computational-geometry vs flipon-tiny
Computational-geometry vs FastNoise
Computational-geometry vs khan-api
Computational-geometry vs GeometricAlgorithms
Computational-geometry vs InferrableLanguages