Markup-Attributes VS Serially

Compare Markup-Attributes vs Serially and see what are their differences.

Markup-Attributes

A Unity Editor extension for customizing inspector layout with attributes. (by gasgiant)

Serially

Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields. (by CareBoo)
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Markup-Attributes Serially
3 1
275 35
- -
0.0 3.4
almost 2 years ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Markup-Attributes

Posts with mentions or reviews of Markup-Attributes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-19.

Serially

Posts with mentions or reviews of Serially. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-16.

What are some alternatives?

When comparing Markup-Attributes and Serially you can also consider the following projects:

NaughtyAttributes - Attribute Extensions for Unity

NativeWebSocket - 🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)

Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.

Unity-SerializableDictionary - Serializable dictionary class for Unity

Bewildered-Core - Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity

UnitySerializedDictionary - Serialized and drawed in editor Dictionary

Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.

Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.

ClassTypeReference-for-Unity - Property drawer that allows class selection from drop-down in Unity.