Markup-Attributes
A Unity Editor extension for customizing inspector layout with attributes. (by gasgiant)
Unity-SerializeReferenceExtensions
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector. (by mackysoft)
Our great sponsors
Markup-Attributes | Unity-SerializeReferenceExtensions | |
---|---|---|
3 | 4 | |
275 | 582 | |
- | - | |
0.0 | 7.9 | |
almost 2 years ago | 28 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Markup-Attributes
Posts with mentions or reviews of Markup-Attributes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-19.
-
I have a massive list of variables in the inspector that keeps clogging my script, making it super tedious to work on. Is their any way I could group them all together in a folder and just close and open the folder in the inspector? Like a more advanced Header for groups of variables?
Unfortunately, attributes can only annotate members or types, not scopes. NaughtyAttributes, as suggested below, is excellent, but I find MarkupAttributes to be even more elegant -- just one attribute is needed for a foldout group, as opposed to the same attribute on every field.
-
Is Odin still worth it?
Markup Attributes - Does layout and grouping of fields using attributes. I find it's styling to be the most inline with native Unity, and most likely what I will be in my next project. It also supports material editors. Overall it is quite light weight, and good quality.
-
I made an open source plugin for controlling editor layout with attributes. It works in C# and in ShaderLab. Link in the comments.
Here is the link: https://github.com/gasgiant/MarkupAttributes
Unity-SerializeReferenceExtensions
Posts with mentions or reviews of Unity-SerializeReferenceExtensions.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-11.
-
What features do you want Unity to focus next?
for serializing interfaces and abstracts, this is phenomenal: https://github.com/mackysoft/Unity-SerializeReferenceExtensions
-
I love collecting free/MIT utility code for Unity to add to my projects. Let's share some!
This one allows you to serialize a reference, like Unity's SerializeReference. However, in the inspector, you get to create an instance of any type the reference can hold. This is extremely powerful for modular systems like card games or weapons.
-
Is Odin still worth it?
Unity Serialize Reference Extensions
What are some alternatives?
When comparing Markup-Attributes and Unity-SerializeReferenceExtensions you can also consider the following projects:
NaughtyAttributes - Attribute Extensions for Unity
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
Unity-SerializableDictionary - Serializable dictionary class for Unity
Bewildered-Core - Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity
Unity-Easy-Way-Tools - Unity Extension with different Asset Workflow and Tech Art Tools
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
Mathfs - Expanded Math Functionality for Unity
MyBox - MyBox is a set of attributes, tools and extensions for Unity
Markup-Attributes vs NaughtyAttributes
Unity-SerializeReferenceExtensions vs NaughtyAttributes
Markup-Attributes vs Serially
Unity-SerializeReferenceExtensions vs Unity-SerializableDictionary
Markup-Attributes vs Unity-SerializableDictionary
Unity-SerializeReferenceExtensions vs Serially
Markup-Attributes vs Bewildered-Core
Unity-SerializeReferenceExtensions vs Unity-Easy-Way-Tools
Markup-Attributes vs UnitySerializedDictionary
Unity-SerializeReferenceExtensions vs UnitySerializedDictionary
Unity-SerializeReferenceExtensions vs Mathfs
Unity-SerializeReferenceExtensions vs MyBox