ManualDi.Unity3d VS di-framework

Compare ManualDi.Unity3d vs di-framework and see what are their differences.

ManualDi.Unity3d

Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine (by PereViader)
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ManualDi.Unity3d di-framework
1 1
5 38
- -
0.0 0.0
about 2 years ago almost 2 years ago
C# C#
MIT License MIT License
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ManualDi.Unity3d

Posts with mentions or reviews of ManualDi.Unity3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-01.
  • Dependency injection in unity
    3 projects | /r/unity | 1 Mar 2022
    Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?

di-framework

Posts with mentions or reviews of di-framework. We have used some of these posts to build our list of alternatives and similar projects.
  • Dependency Injection Framework
    1 project | /r/Unity3D | 25 Apr 2021
    For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!

What are some alternatives?

When comparing ManualDi.Unity3d and di-framework you can also consider the following projects:

Reflex - Minimal dependency injection framework for Unity

Zenject - Dependency Injection Framework for Unity3D

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Unity - This repository contains all relevant information about Unity Container suit

ManualDi.Main - Dependency injection library for C#

VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

UnityNativeScripting - Unity Scripting in C++

pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.

pilgrim - Dependency injection for Swift (iOS, OSX, Linux). Strongly typed, pure Swift successor to Typhoon.

Pure.DI - Pure DI for .NET without frameworks!