ManualDi.Unity3d
di-framework
ManualDi.Unity3d | di-framework | |
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1 | 1 | |
5 | 38 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
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ManualDi.Unity3d
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Dependency injection in unity
Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?
di-framework
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Dependency Injection Framework
For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!
What are some alternatives?
Reflex - Minimal dependency injection framework for Unity
Zenject - Dependency Injection Framework for Unity3D
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Unity - This repository contains all relevant information about Unity Container suit
ManualDi.Main - Dependency injection library for C#
VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
UnityNativeScripting - Unity Scripting in C++
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
pilgrim - Dependency injection for Swift (iOS, OSX, Linux). Strongly typed, pure Swift successor to Typhoon.
Pure.DI - Pure DI for .NET without frameworks!