di-framework VS Pure.DI

Compare di-framework vs Pure.DI and see what are their differences.

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di-framework Pure.DI
1 1
38 376
- 6.4%
0.0 9.7
almost 2 years ago 6 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

di-framework

Posts with mentions or reviews of di-framework. We have used some of these posts to build our list of alternatives and similar projects.
  • Dependency Injection Framework
    1 project | /r/Unity3D | 25 Apr 2021
    For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!

Pure.DI

Posts with mentions or reviews of Pure.DI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-12.
  • stronginject VS Pure.DI - a user suggested alternative
    2 projects | 12 Oct 2021
    Pure.DI generates static method code for creating an object graph in the paradigm of pure DI using a set of hints. The generated code does not rely on library calls or .NET reflection, so it is efficient.

What are some alternatives?

When comparing di-framework and Pure.DI you can also consider the following projects:

Zenject - Dependency Injection Framework for Unity3D

GodotOnReady - A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.

Reflex - Minimal dependency injection framework for Unity

DryIoc - DryIoc is fast, small, full-featured IoC Container for .NET

Unity - This repository contains all relevant information about Unity Container suit

stronginject - compile time dependency injection for .NET

VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

Stashbox - A lightweight, fast, and portable dependency injection framework for .NET-based solutions.

UnityNativeScripting - Unity Scripting in C++

CoreCraft - A domain model builder and generator

pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.

pilgrim - Dependency injection for Swift (iOS, OSX, Linux). Strongly typed, pure Swift successor to Typhoon.