ManualDi.Unity3d

Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine (by PereViader)

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ManualDi.Unity3d reviews and mentions

Posts with mentions or reviews of ManualDi.Unity3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-01.
  • Dependency injection in unity
    3 projects | /r/unity | 1 Mar 2022
    Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?

Stats

Basic ManualDi.Unity3d repo stats
1
5
0.0
about 2 years ago

PereViader/ManualDi.Unity3d is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of ManualDi.Unity3d is C#.

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