ManualDi.Unity3d Alternatives
Similar projects and alternatives to ManualDi.Unity3d based on common topics and language
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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VContainer
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better ManualDi.Unity3d alternative or higher similarity.
ManualDi.Unity3d reviews and mentions
Posts with mentions or reviews of ManualDi.Unity3d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-01.
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Dependency injection in unity
Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?
Stats
Basic ManualDi.Unity3d repo stats
1
5
0.0
about 2 years ago
PereViader/ManualDi.Unity3d is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ManualDi.Unity3d is C#.
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