ManualDi.Unity3d
Reflex
ManualDi.Unity3d | Reflex | |
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1 | 4 | |
5 | 589 | |
- | - | |
0.0 | 9.0 | |
about 2 years ago | 25 days ago | |
C# | C# | |
MIT License | MIT License |
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ManualDi.Unity3d
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Dependency injection in unity
Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?
Reflex
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Another small hack I use for prototyping
There is also Reflex, a fast but more minimalistic solution. I haven't really heard much about people's experiences using this, so not sure how good it is in practice.
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I updated reflex readme, what do you think it about it? Constructive feedback is very welcome ;)
Reflex github
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Reflex now supports SceneContext
Enjoy! https://github.com/gustavopsantos/Reflex
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I worked a lot on this and would like to share with you
With that, what I call Reflex was born, which I would like to share with the entire community, and if this framework could help you a little bit on your game development, I'll be happy already >.< Repo is open source, and its available at github, also PRs are welcome ;)
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Zenject - Dependency Injection Framework for Unity3D
di-framework - ↗ A Dependency Injection framework for Unity game engine.
VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
ManualDi.Main - Dependency injection library for C#
Simple Injector - An easy, flexible, and fast Dependency Injection library that promotes best practice to steer developers towards the pit of success.
persistence-easy-to-delete - Persistence easy to delete, or just Ped, is a small library to facilitate common persistence handling in the Unity editor.
UnityH4xx - Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...
Simplify.DI - Simplify is an open-source set of lightweight .NET libraries that provide infrastructure for your applications. DI and mocking friendly.