Reflex
di-framework
Our great sponsors
Reflex | di-framework | |
---|---|---|
4 | 1 | |
589 | 38 | |
- | - | |
9.0 | 0.0 | |
22 days ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Reflex
-
Another small hack I use for prototyping
There is also Reflex, a fast but more minimalistic solution. I haven't really heard much about people's experiences using this, so not sure how good it is in practice.
-
I updated reflex readme, what do you think it about it? Constructive feedback is very welcome ;)
Reflex github
-
Reflex now supports SceneContext
Enjoy! https://github.com/gustavopsantos/Reflex
-
I worked a lot on this and would like to share with you
With that, what I call Reflex was born, which I would like to share with the entire community, and if this framework could help you a little bit on your game development, I'll be happy already >.< Repo is open source, and its available at github, also PRs are welcome ;)
di-framework
-
Dependency Injection Framework
For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!
What are some alternatives?
Zenject - Dependency Injection Framework for Unity3D
VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Unity - This repository contains all relevant information about Unity Container suit
ManualDi.Unity3d - Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine
Simple Injector - An easy, flexible, and fast Dependency Injection library that promotes best practice to steer developers towards the pit of success.
UnityNativeScripting - Unity Scripting in C++
UnityH4xx - Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...
pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.
persistence-easy-to-delete - Persistence easy to delete, or just Ped, is a small library to facilitate common persistence handling in the Unity editor.
pilgrim - Dependency injection for Swift (iOS, OSX, Linux). Strongly typed, pure Swift successor to Typhoon.