Reflex VS di-framework

Compare Reflex vs di-framework and see what are their differences.

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Reflex di-framework
4 1
589 38
- -
9.0 0.0
22 days ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Reflex

Posts with mentions or reviews of Reflex. We have used some of these posts to build our list of alternatives and similar projects.

di-framework

Posts with mentions or reviews of di-framework. We have used some of these posts to build our list of alternatives and similar projects.
  • Dependency Injection Framework
    1 project | /r/Unity3D | 25 Apr 2021
    For the past few month I've been developing a dependency injection solution for Unity in order to overcome difficulties I had while working even with medium-sized projects. That is, over time, it becomes really annoying to assign dependencies in Inspector/bloat Awake methods with GetComponent and similar calls. The framework is available at GitHub as a package for Unity: https://github.com/Delt06/di-framework. Any feedback is welcome!

What are some alternatives?

When comparing Reflex and di-framework you can also consider the following projects:

Zenject - Dependency Injection Framework for Unity3D

VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

Unity - This repository contains all relevant information about Unity Container suit

ManualDi.Unity3d - Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine

Simple Injector - An easy, flexible, and fast Dependency Injection library that promotes best practice to steer developers towards the pit of success.

UnityNativeScripting - Unity Scripting in C++

UnityH4xx - Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...

pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.

persistence-easy-to-delete - Persistence easy to delete, or just Ped, is a small library to facilitate common persistence handling in the Unity editor.

pilgrim - Dependency injection for Swift (iOS, OSX, Linux). Strongly typed, pure Swift successor to Typhoon.