Reflex
UnityH4xx
Reflex | UnityH4xx | |
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4 | 1 | |
589 | 35 | |
- | - | |
9.0 | 2.6 | |
26 days ago | about 1 year ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Reflex
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Another small hack I use for prototyping
There is also Reflex, a fast but more minimalistic solution. I haven't really heard much about people's experiences using this, so not sure how good it is in practice.
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I updated reflex readme, what do you think it about it? Constructive feedback is very welcome ;)
Reflex github
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Reflex now supports SceneContext
Enjoy! https://github.com/gustavopsantos/Reflex
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I worked a lot on this and would like to share with you
With that, what I call Reflex was born, which I would like to share with the entire community, and if this framework could help you a little bit on your game development, I'll be happy already >.< Repo is open source, and its available at github, also PRs are welcome ;)
UnityH4xx
What are some alternatives?
Zenject - Dependency Injection Framework for Unity3D
libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming
di-framework - ↗ A Dependency Injection framework for Unity game engine.
IL2C - IL2C - A translator for ECMA-335 CIL/MSIL to C language.
VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
ManualDi.Unity3d - Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine
AStar - A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
Simple Injector - An easy, flexible, and fast Dependency Injection library that promotes best practice to steer developers towards the pit of success.
Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
persistence-easy-to-delete - Persistence easy to delete, or just Ped, is a small library to facilitate common persistence handling in the Unity editor.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity