Reflex VS UnityH4xx

Compare Reflex vs UnityH4xx and see what are their differences.

UnityH4xx

Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ... (by atcarter714)
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Reflex UnityH4xx
4 1
589 35
- -
9.0 2.6
26 days ago about 1 year ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Reflex

Posts with mentions or reviews of Reflex. We have used some of these posts to build our list of alternatives and similar projects.

UnityH4xx

Posts with mentions or reviews of UnityH4xx. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Reflex and UnityH4xx you can also consider the following projects:

Zenject - Dependency Injection Framework for Unity3D

libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming

di-framework - ↗ A Dependency Injection framework for Unity game engine.

IL2C - IL2C - A translator for ECMA-335 CIL/MSIL to C language.

VContainer - The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

ManualDi.Unity3d - Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine

AStar - A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.

Simple Injector - An easy, flexible, and fast Dependency Injection library that promotes best practice to steer developers towards the pit of success.

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

persistence-easy-to-delete - Persistence easy to delete, or just Ped, is a small library to facilitate common persistence handling in the Unity editor.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity