ManualDi.Unity3d VS ManualDi.Main

Compare ManualDi.Unity3d vs ManualDi.Main and see what are their differences.

ManualDi.Unity3d

Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine (by PereViader)

ManualDi.Main

Dependency injection library for C# (by PereViader)
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ManualDi.Unity3d ManualDi.Main
1 1
5 6
- -
0.0 0.0
about 2 years ago about 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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ManualDi.Unity3d

Posts with mentions or reviews of ManualDi.Unity3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-01.
  • Dependency injection in unity
    3 projects | /r/unity | 1 Mar 2022
    Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?

ManualDi.Main

Posts with mentions or reviews of ManualDi.Main. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-01.
  • Dependency injection in unity
    3 projects | /r/unity | 1 Mar 2022
    Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?

What are some alternatives?

When comparing ManualDi.Unity3d and ManualDi.Main you can also consider the following projects:

Reflex - Minimal dependency injection framework for Unity

lazy-proxy-serviceprovider - Lazy Dependency Injection for Microsoft's DI ServiceProvider

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Zenject - Dependency Injection Framework for Unity3D

di-framework - ↗ A Dependency Injection framework for Unity game engine.

Prism.Avalonia - Prism framework support for Avalonia UI

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CrispyWaffle - 🧰 🛠️ Crispy Waffle project - toolkit for .NET projects