MMDGenshin
unity-fbm-clouds
MMDGenshin | unity-fbm-clouds | |
---|---|---|
1 | 1 | |
68 | 4 | |
- | - | |
6.2 | 3.2 | |
7 months ago | over 2 years ago | |
HLSL | HLSL | |
- | MIT License |
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MMDGenshin
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Render I did, hope you guys find it cute <3 (Right tag? No clue)
I'm not sure if I used the right tag or not? I used the leaked model so I'm assuming its correct? Anyways I hope you enjoy the render ! I used MMD if anyone was wondering! The shader is the MMDGenshin Shader by manashiku
unity-fbm-clouds
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Unity volumetric clouds.
Volumetric clouds shader for Unity using Fractal Brownian Motion and Parallax Raymarching. GitHub Repo
What are some alternatives?
ray-mmd - 🎨 The project is designed to create a physically-based rendering at mikumikudance.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
CorgiFX - Shader suit for game photography
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
prod80-ReShade-Repository - Effects created for ReShade
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
Eyeball - Unity VFX Shader Graph sample
reshade-vrtoolkit - Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment