LevelBuddyBlender3
qodot-plugin
LevelBuddyBlender3 | qodot-plugin | |
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1 | 21 | |
78 | 942 | |
- | 0.0% | |
10.0 | 1.3 | |
over 1 year ago | about 1 year ago | |
Python | GDScript | |
GNU General Public License v3.0 only | MIT License |
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LevelBuddyBlender3
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[Noob question] 3D mapping in Godot?
Honestly, no. You can use Blender and blend file importing and take advantage of it's addons like LevelBuddy and DreamUV(the hotspot texturing in particular), or you can use Qodot.
qodot-plugin
- Qodot: Design Godot Levels in Radiant, WorldCraft, Valve Hammer Editor
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[Noob question] 3D mapping in Godot?
I've had a lot of success with Qodot and TrenchBroom for blocking
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Is it possible to 3D model in Godot?
I know basically nothing about this https://github.com/QodotPlugin/qodot-plugin but perhaps it may be helpful.
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People coming from Unity/Other engines, what do you miss the most?
Like /u/mistermashu mentioned, check out Qodot + Trenchbroom
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What tool do you use for level design?
I personally use Qodot: https://github.com/QodotPlugin/qodot-plugin since my skill with Blender is just OK, it makes building low-poly interiors very easy, and my game has a retro low-poly look to it.
- 3D Level editor for godot.
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Are there any alternatives to probuilder from unity in godot?
For reference, here's the add-on link: https://github.com/QodotPlugin/qodot-plugin
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not enjoying Godot
There's the Qodot plugin for godot, which lets you import quake maps. I think the workflow would be pretty similar to the of source. Might wanna check that out.
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Always good to WhiteBox to see how things feel. Any rapid iteration tips you folks can share?
The yellow rectangles are just a Godot MeshInstance with a cube mesh applied and stretched with a yellow grid texture applied to it. The rest of the level was made in TrenchBroom, a Doom / ID engine level editor and then imported and compiled in Godot using Qodot with a gray grid texture applied
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What software do you consider to be the best for creating terrains? (L3DT, Blender, WB..)
Nobody use qodot https://github.com/QodotPlugin/qodot-plugin ? I find it pretty simple. If you don't use it, tell me why and what are the pro of your alternative. Thanks.
What are some alternatives?
DreamUV - DreamUV - 3D viewport UV editing tools for Blender
quarchitect - Engine-agnostic map parsing and building library for Rust.
sixcells - Level editor for Hexcells
quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Godot-Component-Browser - A small Godot addon that makes it easier to make levels within the editor by giving you better access to the scenes you need for that. [Moved to: https://github.com/Frontrider/Godot-Scene-Browser]
godot-proposals - Godot Improvement Proposals (GIPs)
KITSUNETSUKI-Asset-Tools - KITSUNETSUKI Asset Tools
godot-ply - Godot plugin for in-editor box modeling
Godot - Godot Engine – Multi-platform 2D and 3D game engine
netradiant-custom - The open-source, cross-platform level editor for id Tech based games.
rakurri-brush-set-for-krita - Free brush set for Krita!
godex - Godex is a Godot Engine ECS library.