LevelBuddyBlender3
Level Buddy add-on ported to Blender 3.0 (by hickVieira)
DreamUV
DreamUV - 3D viewport UV editing tools for Blender (by leukbaars)
LevelBuddyBlender3 | DreamUV | |
---|---|---|
1 | 8 | |
78 | 1,335 | |
- | - | |
10.0 | 2.8 | |
over 1 year ago | about 1 month ago | |
Python | Python | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LevelBuddyBlender3
Posts with mentions or reviews of LevelBuddyBlender3.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-12.
-
[Noob question] 3D mapping in Godot?
Honestly, no. You can use Blender and blend file importing and take advantage of it's addons like LevelBuddy and DreamUV(the hotspot texturing in particular), or you can use Qodot.
DreamUV
Posts with mentions or reviews of DreamUV.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-12.
-
Looking for Hotspot Texturing Tool in Maya
I did manage to find a tool for Blender called DreamUV (https://github.com/leukbaars/DreamUV) that seems to work well for hotspot texturing. However, I would prefer to use Maya for this project since I'm more familiar with it.
-
[Noob question] 3D mapping in Godot?
Honestly, no. You can use Blender and blend file importing and take advantage of it's addons like LevelBuddy and DreamUV(the hotspot texturing in particular), or you can use Qodot.
-
UV unwrapping has me pretty confused
DreamUV
-
Using only steel and aluminum, how would this foundation be constructed to allow for concrete and an epoxy terrazzo floor? Not for a job or school, came across this art which made me extremely curious about how an elevated foundation would look. Would you need to worry about vapor barriers as well?
I did hear about a blender uv add on called dream uv that auto uvs as you work in blender. I haven’t tried it myself but I have some old game developer coworkers who’ve made the switch to blender and they seem to really dig it. https://github.com/leukbaars/DreamUV
-
Using Texture Atlas for Quick Materials in Blender
Dream UV is a free add-on you can get from it's creator Bram Eulaer's Github page. It allows you to add textures to objects without having to labor over UV maps at all. It uses something called a "texture atlas". Floaters 2 footage by Karl Poyzer. Get the add-on here: https://github.com/leukbaars/DreamUV
Get the add-on here: https://github.com/leukbaars/DreamUV
-
Hotspot texturing in Unity.
It's called Hotspot. It's a technique where the software automatically places the faces of a mesh on an atlas texture based on their sizes. Some softwares are doing when you press a button (like DreamUV for Blender or this tool for ProBuilder), while others (like Source 2 or this video which comes from UModeler) are doing it as you edit the mesh, which is a bit more impressive but not that much different.
-
A new space thing I did today! (Time lapse in comments)
Thanks for showing me another Blender-Addon i didn't know about...
What are some alternatives?
When comparing LevelBuddyBlender3 and DreamUV you can also consider the following projects:
sixcells - Level editor for Hexcells
TexTools-Blender - TexTools is a UV and Texture toolset created several years ago for Blender and Max by @renderhjs. In this open repository, originally created by @SavMartin, we develop the current version of this popular Blender add-on.
Godot-Component-Browser - A small Godot addon that makes it easier to make levels within the editor by giving you better access to the scenes you need for that. [Moved to: https://github.com/Frontrider/Godot-Scene-Browser]
unity-hotspot-uv - Hotspot UV for Unity with ProBuilder support
qodot-plugin - (LEGACY) Quake .map support for Godot 3.x
KITSUNETSUKI-Asset-Tools - KITSUNETSUKI Asset Tools