LD25
Axes-Armour-Ale
LD25 | Axes-Armour-Ale | |
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2 | 19 | |
13 | 38 | |
- | - | |
4.6 | 2.7 | |
15 days ago | about 1 year ago | |
Pascal | Pascal | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LD25
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Have any of you gamedevs ever made a game in like 3 to 5 days, or a week? If so, what was the scope of the game and how did you handle the art aspect of it?
Took part in a couple of game jams. Most of the time I didn't come up with anything playable, but I managed to make a simple shooter for Ludum Dare 25 and a side-scrolling platformer for Ludum Dare 42. About the latter game I wrote a short post-mortem on my blog.
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Feedback Friday #523 - Meticulous Detail
The game is available for Linux, Windows, and Android. You can grab a copy on itch.io and GitHub.
Axes-Armour-Ale
- Sharing Saturday #455
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Generating hallways
It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
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Sharing Saturday #445
I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
- Sharing Saturday #439
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Sharing Saturday #433
This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #427
Released an alpha version of Axes, Armour & Ale
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A question about tiles with contextual "styles"
There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #421
All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #416
This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
- Sharing Saturday #414
What are some alternatives?
USDX - The free and open source karaoke singing game UltraStar Deluxe, inspired by Sony SingStarâ„¢
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
LD42 - Super Overachiever 42000 Deluxe - Ludum Dare 42 (August 2018) entry
hUGETracker - The music composition suite for the Nintendo Game Boy
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
moving-castles - Roguelike