Have any of you gamedevs ever made a game in like 3 to 5 days, or a week? If so, what was the scope of the game and how did you handle the art aspect of it?

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  • LD25

    Colorful - Ludum Dare 25 (December 2012) entry.

  • Took part in a couple of game jams. Most of the time I didn't come up with anything playable, but I managed to make a simple shooter for Ludum Dare 25 and a side-scrolling platformer for Ludum Dare 42. About the latter game I wrote a short post-mortem on my blog.

  • LD42

    Super Overachiever 42000 Deluxe - Ludum Dare 42 (August 2018) entry

  • Took part in a couple of game jams. Most of the time I didn't come up with anything playable, but I managed to make a simple shooter for Ludum Dare 25 and a side-scrolling platformer for Ludum Dare 42. About the latter game I wrote a short post-mortem on my blog.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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