Axes-Armour-Ale VS moving-castles

Compare Axes-Armour-Ale vs moving-castles and see what are their differences.

Axes-Armour-Ale

A fantasy, ASCII dungeon crawler for Windows, Linux & OSX (by cyberfilth)

moving-castles

Roguelike (by AnotherEpigone)
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Axes-Armour-Ale moving-castles
19 1
38 0
- -
2.7 4.1
about 1 year ago almost 3 years ago
Pascal C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Axes-Armour-Ale

Posts with mentions or reviews of Axes-Armour-Ale. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-24.
  • Sharing Saturday #455
    5 projects | /r/roguelikedev | 24 Feb 2023
  • Sharing Saturday #445
    2 projects | /r/roguelikedev | 17 Dec 2022
    I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
  • Sharing Saturday #439
    3 projects | /r/roguelikedev | 4 Nov 2022
  • Sharing Saturday #433
    5 projects | /r/roguelikedev | 23 Sep 2022
    This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #427
    5 projects | /r/roguelikedev | 12 Aug 2022
    Released an alpha version of Axes, Armour & Ale
  • Sharing Saturday #421
    5 projects | /r/roguelikedev | 1 Jul 2022
    All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
  • Sharing Saturday #414
    3 projects | /r/roguelikedev | 14 May 2022
  • Sharing Saturday #413
    4 projects | /r/roguelikedev | 6 May 2022
  • Sharing Saturday #408
    5 projects | /r/roguelikedev | 2 Apr 2022
    This week hasn't been earth-shatteringly productive, but I did (fingers crossed) manage to squash all bugs in my Throw Projectiles and Fire Bow code. Binaries for Windows and Linux are at https://github.com/cyberfilth/Axes-Armour-Ale/releases/tag/Alpha51 for testing.

moving-castles

Posts with mentions or reviews of moving-castles. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-26.

What are some alternatives?

When comparing Axes-Armour-Ale and moving-castles you can also consider the following projects:

mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal

hUGETracker - The music composition suite for the Nintendo Game Boy

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.

VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

gruid - Cross-platform grid-based UI and game framework.

tcod-rs - Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit)

tetraworld

labhack - A Roguelike Venture in Super-Science!