KinectToVR VS driver_kinectV1

Compare KinectToVR vs driver_kinectV1 and see what are their differences.

KinectToVR

KinectToVR EX (Official) (by KinectToVR)

driver_kinectV1

SteamVR driver for Kinect for XBox 360 (by SDraw)
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KinectToVR driver_kinectV1
1 3
165 32
- -
5.5 0.0
about 2 years ago over 1 year ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

KinectToVR

Posts with mentions or reviews of KinectToVR. We have used some of these posts to build our list of alternatives and similar projects.

driver_kinectV1

Posts with mentions or reviews of driver_kinectV1. We have used some of these posts to build our list of alternatives and similar projects.
  • Kinect Full-Body isn’t that bad at all.
    1 project | /r/VRchat | 14 Sep 2021
    What software and Kinect are you using? I had the same problem with Kinect2VR on the X360 kinect, I fixed it by using another program. It's way more responsive, precise and let's you add up to 20 trackers for every joint, but calibration and installation are a pain in the ass.
  • Kinect for vtube
    1 project | /r/kinect | 30 Aug 2021
    There's no readymade solution for using Kinect skeleton tracking for live avateering. so if you want to stream, you'll need to grab yourself a VR headset as well, then you can use something like https://github.com/SDraw/driver_kinectV1/ plugged into https://akira.works/VirtualMotionCapture-en/ or http://deatrathias.net/TW/
  • 11 point tracking
    1 project | /r/kinect | 27 Aug 2021
    while for normal 6 point tracking you'd normally use https://k2vr.tech/ for best results, For 11 point tracking you'll need to use https://github.com/SDraw/driver_kinectV1 . It doesn't have skeleton flipping and smoothing but it does offer you 11 point tracking.

What are some alternatives?

When comparing KinectToVR and driver_kinectV1 you can also consider the following projects:

Barebone - OpenVR controller driver (emulating Vive controllers input with Xinput gamepad and position that tracks HMD view)

K4A_OpenVR

ALVR - ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.

ALVR - Stream VR games from your PC to your headset via Wi-Fi

Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from

augmented-hip - An Augmented Hip Tracker for SteamVR

Azure_Kinect_ROS_Driver - A ROS sensor driver for the Azure Kinect Developer Kit.

ue4-mediapipe-plugin - UE4 MediaPipe plugin

VirtualMotionTracker - Virtual Motion Tracker - バーチャルモーショントラッカー OpenVR OSC Tracker Driver for DIY users