driver_kinectV1
SteamVR driver for Kinect for XBox 360 (by SDraw)
Barebone
OpenVR controller driver (emulating Vive controllers input with Xinput gamepad and position that tracks HMD view) (by puresoul)
driver_kinectV1 | Barebone | |
---|---|---|
3 | - | |
32 | 7 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 3 years ago | |
C++ | C++ | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
driver_kinectV1
Posts with mentions or reviews of driver_kinectV1.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Kinect Full-Body isn’t that bad at all.
What software and Kinect are you using? I had the same problem with Kinect2VR on the X360 kinect, I fixed it by using another program. It's way more responsive, precise and let's you add up to 20 trackers for every joint, but calibration and installation are a pain in the ass.
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Kinect for vtube
There's no readymade solution for using Kinect skeleton tracking for live avateering. so if you want to stream, you'll need to grab yourself a VR headset as well, then you can use something like https://github.com/SDraw/driver_kinectV1/ plugged into https://akira.works/VirtualMotionCapture-en/ or http://deatrathias.net/TW/
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11 point tracking
while for normal 6 point tracking you'd normally use https://k2vr.tech/ for best results, For 11 point tracking you'll need to use https://github.com/SDraw/driver_kinectV1 . It doesn't have skeleton flipping and smoothing but it does offer you 11 point tracking.
Barebone
Posts with mentions or reviews of Barebone.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning Barebone yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
When comparing driver_kinectV1 and Barebone you can also consider the following projects:
K4A_OpenVR
KinectToVR - KinectToVR EX (Official)
ALVR - ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.
driver_leap - Self-sustainable fork of SteamVR driver for Leap Motion controller with updated vendor libraries
ALVR - Stream VR games from your PC to your headset via Wi-Fi
vJoy - Virtual Joystick
Azure_Kinect_ROS_Driver - A ROS sensor driver for the Azure Kinect Developer Kit.
steam-vr-wheel - Steering wheel and joystick emulation using steamVR
Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from
driver_kinectV1 vs K4A_OpenVR
Barebone vs KinectToVR
driver_kinectV1 vs ALVR
Barebone vs driver_leap
driver_kinectV1 vs ALVR
Barebone vs ALVR
driver_kinectV1 vs KinectToVR
Barebone vs vJoy
driver_kinectV1 vs Azure_Kinect_ROS_Driver
Barebone vs steam-vr-wheel
Barebone vs ALVR
Barebone vs Simple-OpenVR-Driver-Tutorial