driver_kinectV1

SteamVR driver for Kinect for XBox 360 (by SDraw)

driver_kinectV1 Alternatives

Similar projects and alternatives to driver_kinectV1 based on common topics and language

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better driver_kinectV1 alternative or higher similarity.

driver_kinectV1 reviews and mentions

Posts with mentions or reviews of driver_kinectV1. We have used some of these posts to build our list of alternatives and similar projects.
  • Kinect Full-Body isn’t that bad at all.
    1 project | /r/VRchat | 14 Sep 2021
    What software and Kinect are you using? I had the same problem with Kinect2VR on the X360 kinect, I fixed it by using another program. It's way more responsive, precise and let's you add up to 20 trackers for every joint, but calibration and installation are a pain in the ass.
  • Kinect for vtube
    1 project | /r/kinect | 30 Aug 2021
    There's no readymade solution for using Kinect skeleton tracking for live avateering. so if you want to stream, you'll need to grab yourself a VR headset as well, then you can use something like https://github.com/SDraw/driver_kinectV1/ plugged into https://akira.works/VirtualMotionCapture-en/ or http://deatrathias.net/TW/
  • 11 point tracking
    1 project | /r/kinect | 27 Aug 2021
    while for normal 6 point tracking you'd normally use https://k2vr.tech/ for best results, For 11 point tracking you'll need to use https://github.com/SDraw/driver_kinectV1 . It doesn't have skeleton flipping and smoothing but it does offer you 11 point tracking.
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    workos.com | 26 Apr 2024
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Stats

Basic driver_kinectV1 repo stats
3
32
0.0
over 1 year ago

SDraw/driver_kinectV1 is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of driver_kinectV1 is C++.


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