driver_kinectV1
ALVR
driver_kinectV1 | ALVR | |
---|---|---|
3 | 280 | |
32 | 4,759 | |
- | 2.7% | |
0.0 | 9.5 | |
over 1 year ago | 6 days ago | |
C++ | Rust | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
driver_kinectV1
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Kinect Full-Body isn’t that bad at all.
What software and Kinect are you using? I had the same problem with Kinect2VR on the X360 kinect, I fixed it by using another program. It's way more responsive, precise and let's you add up to 20 trackers for every joint, but calibration and installation are a pain in the ass.
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Kinect for vtube
There's no readymade solution for using Kinect skeleton tracking for live avateering. so if you want to stream, you'll need to grab yourself a VR headset as well, then you can use something like https://github.com/SDraw/driver_kinectV1/ plugged into https://akira.works/VirtualMotionCapture-en/ or http://deatrathias.net/TW/
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11 point tracking
while for normal 6 point tracking you'd normally use https://k2vr.tech/ for best results, For 11 point tracking you'll need to use https://github.com/SDraw/driver_kinectV1 . It doesn't have skeleton flipping and smoothing but it does offer you 11 point tracking.
ALVR
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Valve Launches Official Steam Link PC VR Streaming App on Quest
https://github.com/alvr-org/alvr
They also achieve very low latency, I didn't follow every single optimization they added but it basically boils down to a few encoding tricks (better image in the center, accept blurriness in the peripheral vision), good network infrastructure, and hardware decoding / encoding being really fast.
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VR Gaming on Linux is hard ( for me )
To use steamvr on flatpak I used this tutorial . There was a disclaimer that nvidia GPUs are not supported, but the guy that suggested it has a 3090, so it might work for me too.
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AMD Graphics Driver related issue with VR
They have a Wiki page on GitHub with a settings tutorial and troubleshooting. A downside with a lot of open-source software is that it's relatively difficult to setup but it might fix some of your issues.
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Quest New User Megathread
You can play wirelessly using Air Link, Virtual Desktop, or ALVR.
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Pico 4...
They also have a detailed wiki page on GitHub
- ALVR v20.1.0 Released
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Best ALVR settings for AMD?
https://github.com/alvr-org/ALVR/wiki/Settings-guide Goes in-depth about a lot of the features/settings
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Unsure of switching to Linux
Quest 2 needs some workarounds (dev mode account), but once you've done those you can just install ALVR (I recommend nightly). As for the games, check ProtonDB. Some VR games (Pavlov beta, for example) have EAC that blocks proton. Some VR games don't work with ALVR due to https://github.com/alvr-org/ALVR/issues/1392, like the Pavlov beta and Crawlspace. Just install the proprietary NVIDIA drivers and use Xorg and most things should work fine. Steam has Proton, which lets you play Windows games with high performance.
- is there another software I can use to connect my quest 2 to steamvr? (not the oculus app or virtual desktop either)
What are some alternatives?
K4A_OpenVR
SteamVR-for-Linux - Issue tracker for the Linux port of SteamVR
ALVR - ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.
VirtualDesktop - Connect wirelessly to your computer(s) to watch movies, browse the web, play games on a giant virtual screen or stream PCVR games. Virtual Desktop is a highly optimized, native application developed for low latency, high quality streaming.
KinectToVR - KinectToVR EX (Official)
OpenOVR
Barebone - OpenVR controller driver (emulating Vive controllers input with Xinput gamepad and position that tracks HMD view)
ALVR-nightly - Nightly releases of ALVR - untested and potentially unstable.
Azure_Kinect_ROS_Driver - A ROS sensor driver for the Azure Kinect Developer Kit.
VirtualDesktop - C# command line tool to manage virtual desktops in Windows 10
OpenOVR - https://gitlab.com/znixian/OpenOVR
OpenHMD - Free and Open Source API and drivers for immersive technology.