KinectToVR
VirtualMotionTracker
KinectToVR | VirtualMotionTracker | |
---|---|---|
1 | 2 | |
165 | 305 | |
- | - | |
5.5 | 0.0 | |
about 2 years ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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KinectToVR
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External tracking cameras demand survey
Check on github, there are already tons of such resources that might just need small adjustments: https://github.com/KinectToVR/KinectToVR
VirtualMotionTracker
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Vmt a virus?
Usually if that little engines detect it it's a false positive. VMT is also open source: https://github.com/gpsnmeajp/VirtualMotionTracker. I've used it before a couple of years ago and it was completely fine
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Port forwarding for a virtual tracker app
Hello reddit! I recently found the source code for an app that uses Unity to emulate SteamVR Full Body trackers by using GameObjects. The source code can be found here at https://github.com/gpsnmeajp/VirtualMotionTracker. I need to make an AR application in order for the tracker to sync up with the real world, but I have no experience with port forwarding. Can anyone help me out with this? Thanks in advance!
What are some alternatives?
Barebone - OpenVR controller driver (emulating Vive controllers input with Xinput gamepad and position that tracks HMD view)
uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)
ALVR - ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.
ALVR - Stream VR games from your PC to your headset via Wi-Fi
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from
augmented-hip - An Augmented Hip Tracker for SteamVR
SynthVR-Modules - A collection of DSP modules made available in SynthVR as a native library.
ue4-mediapipe-plugin - UE4 MediaPipe plugin
OpenVR-WalkInPlace - An OpenVR driver that applies virtual movement using a pedometer