KinectToVR
KinectToVR EX (Official) (by KinectToVR)
driver_kinectV1
SteamVR driver for Kinect for XBox 360 (by SDraw)
KinectToVR | driver_kinectV1 | |
---|---|---|
1 | 3 | |
165 | 32 | |
- | - | |
5.5 | 0.0 | |
about 2 years ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KinectToVR
Posts with mentions or reviews of KinectToVR.
We have used some of these posts to build our list of alternatives
and similar projects.
-
External tracking cameras demand survey
Check on github, there are already tons of such resources that might just need small adjustments: https://github.com/KinectToVR/KinectToVR
driver_kinectV1
Posts with mentions or reviews of driver_kinectV1.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Kinect Full-Body isn’t that bad at all.
What software and Kinect are you using? I had the same problem with Kinect2VR on the X360 kinect, I fixed it by using another program. It's way more responsive, precise and let's you add up to 20 trackers for every joint, but calibration and installation are a pain in the ass.
-
Kinect for vtube
There's no readymade solution for using Kinect skeleton tracking for live avateering. so if you want to stream, you'll need to grab yourself a VR headset as well, then you can use something like https://github.com/SDraw/driver_kinectV1/ plugged into https://akira.works/VirtualMotionCapture-en/ or http://deatrathias.net/TW/
-
11 point tracking
while for normal 6 point tracking you'd normally use https://k2vr.tech/ for best results, For 11 point tracking you'll need to use https://github.com/SDraw/driver_kinectV1 . It doesn't have skeleton flipping and smoothing but it does offer you 11 point tracking.
What are some alternatives?
When comparing KinectToVR and driver_kinectV1 you can also consider the following projects:
Barebone - OpenVR controller driver (emulating Vive controllers input with Xinput gamepad and position that tracks HMD view)
K4A_OpenVR
ALVR - ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset.
ALVR - Stream VR games from your PC to your headset via Wi-Fi
Simple-OpenVR-Driver-Tutorial - A sample OpenVR Driver for you to learn from
augmented-hip - An Augmented Hip Tracker for SteamVR
Azure_Kinect_ROS_Driver - A ROS sensor driver for the Azure Kinect Developer Kit.
ue4-mediapipe-plugin - UE4 MediaPipe plugin
VirtualMotionTracker - Virtual Motion Tracker - バーチャルモーショントラッカー OpenVR OSC Tracker Driver for DIY users
KinectToVR vs Barebone
driver_kinectV1 vs K4A_OpenVR
KinectToVR vs ALVR
driver_kinectV1 vs ALVR
KinectToVR vs ALVR
driver_kinectV1 vs ALVR
KinectToVR vs Simple-OpenVR-Driver-Tutorial
driver_kinectV1 vs Barebone
KinectToVR vs augmented-hip
driver_kinectV1 vs Azure_Kinect_ROS_Driver
KinectToVR vs ue4-mediapipe-plugin
KinectToVR vs VirtualMotionTracker