JimmysUnityUtilities VS deconstructing-samples

Compare JimmysUnityUtilities vs deconstructing-samples and see what are their differences.

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JimmysUnityUtilities deconstructing-samples
2 1
128 0
- -
7.5 2.2
about 2 months ago 9 months ago
C# C#
Do What The F*ck You Want To Public License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

JimmysUnityUtilities

Posts with mentions or reviews of JimmysUnityUtilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-16.
  • Using players' song files at runtime?
    2 projects | /r/gamedev | 16 Sep 2022
    Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
  • System.Random not behaving deterministically?
    3 projects | /r/csharp | 25 Mar 2022
    I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.

deconstructing-samples

Posts with mentions or reviews of deconstructing-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-12.

What are some alternatives?

When comparing JimmysUnityUtilities and deconstructing-samples you can also consider the following projects:

xxHash - A pure C# implementation of xxhash algorithm

Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.

language-extensions-2023 - C# Language extensions for DEV article

unity-utils - Useful unity utilities

NaturalSort.Extension - 🔀 Extension method for StringComparison that adds support for natural sorting (e.g. "abc1", "abc2", "abc10" instead of "abc1", "abc10", "abc2").

AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity

Unity.Mathematics - The C# math library used in Unity providing vector types and math functions with a shader like syntax

RayCarrot.RCP.Metro - Rayman Control Panel (4.0.0 and above)

UnitySimpleFileBrowser - A uGUI based runtime file browser for Unity 3D (draggable and resizable)

apple-signin-unity - Unity plugin to support Sign In With Apple Id